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Looking for people to test my first level. "Post-Mortem"

This is the first level that I have made for my new hack. I'm looking for feedback on difficulty, aesthetics, and whether it is clear on what to do or not. The level is entitled "Post-Mortem".

https://bin.smwcentral.net/u/38012/post-mortem.bps
Originally posted by Flat5Games
This is the first level that I have made for my new hack. I'm looking for feedback on difficulty, aesthetics, and whether it is clear on what to do or not. The level is entitled "Post-Mortem".

https://bin.smwcentral.net/u/38012/post-mortem.bps

Let me preface this by saying I haven't been playing romhacks for too long.

I thought the level was difficult enough and although it took me 5/6 deaths to figure out what to do at the start of the level I did like the trick. The palette looks nice and I like the music.
Also, the part of the overworld I can see has a nice vibe to it.
YouTube / Twitch / Twitter / Discord: MajorMuff#5742
Thank you MajorMuff for your time and feedback! Couple questions for you.
1. Did the hint in the speaker box help at all figure out the trick?
2. After the midway, was the trick involving the Torpedo Ted too jank? Not sure if the set up is clear enough.

Thanks again!
Originally posted by Flat5Games
Thank you MajorMuff for your time and feedback! Couple questions for you.
1. Did the hint in the speaker box help at all figure out the trick?
2. After the midway, was the trick involving the Torpedo Ted too jank? Not sure if the set up is clear enough.

Thanks again!

1. The speaker box didn't actually help me much but I figured it out on my own
2. The setup was pretty clear, I actually feel less purple coins are needed to convey the idea. Didn't feel janky to me :)
YouTube / Twitch / Twitter / Discord: MajorMuff#5742