File Name: | Mario and Athletic Legs |
Submitted: | by OEOTeam |
Authors: | OEOTeam |
Demo: | No |
Featured: | No |
Length: | 1 exit(s) |
Difficulty: | Hard |
Description: | 1 exit 12 levels and athletic legs. I hope you enjoy this hack. |
Screenshots: |
File Name: | The Cake Island |
Submitted: | by OEOTeam |
Authors: | OEOTeam |
Demo: | No |
Featured: | No |
Length: | 1 exit(s) |
Difficulty: | Hard |
Description: | 1 exit 15 level Mario's on the cake island. sweet layers, hungry enemies... I hope you enjoy this SMW hack. |
Screenshots: |
File Name: | Escape from the sewer |
Submitted: | by OEOTeam |
Authors: | OEOTeam |
Demo: | No |
Featured: | No |
Length: | 1 exit(s) |
Difficulty: | Hard |
Description: | Mario falls into the sewer. Time is short. Hurry up! I hope you enjoy this SMW hack. |
Screenshots: |
I played through three of these hacks so far, and I can't really say I enjoyed them, given the design decisions.
First and foremost, Escape from the sewer is generally too short; we don't accept hacks you can finish so quickly.
The other two hacks, I was generally expecting to be removed for that same reason, but quite the opposite. The levels within them are way too long. There's nothing wrong with long levels, but the problem is, they feel so repetitive and randomly designed for the most part; long for the sake of being long. That coupled with some baffling decisions of which I'll get into;
In The Cake Island you give the player 999 seconds on the clock and I still managed to run out of time, even when getting through as quickly as i could. By the last room I barely had seconds on the clock. Not only that, but from what I saw, there's a complete lack of midpoints. "Hard" hack or not, that's not fun, and it's generally bad design.
Not only that but you have some very haphazardly made setups filled with artificial difficulty. This room springs to mind:


This was stupid to get through, especially when you consider there's no midpoint.
Along with that, the hacks are filled with other issues, such as here where not only are the palettes bad, you've got confusing usage of tiles, with the pipe not being solid.
There were also cases of glitched graphics around and about. 1 2 3
The hacks have instances of where the player can also be unfairly hurt without much warning. Here for example: I got hurt by a blaarg's eyebrows which I couldn't even see because of the background colour.
This chuck likes to jump into the player's face during the aforementioned cheep cheep section.
A bit more on the nitpicky side but please don't do this with munchers. It's such a simple thing
~~
I think you'd be best sticking to shorter levels, and compiling them all into one hack. I've definitely seen worse in terms of design, but these long levels just aren't fun, especially with the ridiculous difficulty spikes in places and lack of midpoints.