I'm trying to make a level with some climbing koopas on a net. This works, but whenever they go behind the net they disappear. They can still interact (eg: get eaten by baby yoshi) but they're invisible until they come back to the front.
Could you please help me figure out how to fix this? Thanks a bunch!
For context: If the net koopas go behind the net, they also go behind foreground (given that nets are part of the foreground). The problem is that layer 1 and layer 2 have got similar priorities and sprites which go behind layer 1 also go by default behind layer 2. The workaround is that SMW forces layer 2 to be on subscreen and layer 1 and sprites on mainscreen ‒ most of the time. Certain effects (e.g. translucency) only work if the right layers are on the right screen which might be putting sprites and layer 2 on the same screen.
Thanks hash for the fix! Level mode was actually set to '11', and putting it at '00' resolved the issue.
Thanks also MarioFanGamer, for that explanation of what's going on! Looking at the header properties window, it seems like there's a lot going on with the different registers and level modes. Could you point me to a good resource or tutorial so I have a better sense of what all the properties do?