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The Old-School Level Design Contest ends in
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Yes Autoscroll level
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - Yes Autoscroll level
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Yes



Yes I will enter VLDC 11. This time making a good level. Maybe.
Yes deadline is in less than a week and I only did 5% of the level.
Yes as the title say it will be an autoscroll level. Scrolling right, left, up and down. I'm trying things in this new lunar magic 3.
Yes I have a screenshot, because I think it's obligatory to make a thread?

Yes it's very unfinished, and I will do the assthetic last, first is LEVEL DESING!!!.
Yes this thread is useless, but wait for tomorrow for screenshots and maybe a finished version.
Yes.
Yes.
Originally posted by yogui
Yes.
Yes.

Yes.

How many actual autoscrollers have even been submitted thus far? This might end up being pretty unique in this contest.
Yea, Auto-Scroll levels can be pretty nice when they're engaging and make a nice use of the scrolling and the screen position.

Originally posted by Plasmodium00
How many actual autoscrollers have even been submitted thus far? This might end up being pretty unique in this contest.


Well, i've only played around 40%-45% of the entries so far.
But from the levels i played, Koopa Kaboose is a single room auto-scroll level, Athletic Synergy has 2 auto-scroll sections and The Red Ghost House has an auto-scroll room.
But none of these made a particularly unique use of the auto-scroll, so we could still see an auto-scroll level that'll stand out in this contest.

Originally posted by yogui
Yes as the title say it will be an autoscroll level. Scrolling right, left, up and down. I'm trying things in this new lunar magic 3.

This part called my attention, i look forward to see what you can do with the different auto-scroll settings!

--------------------
My Youtube Channel
Yes, it looks promising. Your levels have always been the best I've ever seen and this one is no different. Be careful to not make really tight or "absolutely reach it at the right time or die" spots.
Wow guys, don't expect too much, I don't hack as often I'm a bit rusty.
Yes I spent the whole day making the level it's almost 3 am and here it is (click the image)

It became a forest (but half the level is in a cave).
Didn't do much aesthetic, simple and clean, so it won't win the contest.
But I had fun making it.
I almost ran out of time... ingame time. I like the short 500 time limit but it's hard for semi-autoscrolls. Welp it's the rules.

Since it's late I'm sure there's some parts that I made not in my best form that can be "not that good" or "too hard but I don't feel it because I'm used to the level". I plan to update it. It's also why I'm submitting it already, in case some of you want to play it and test/fanjudge it before the deadline, I would appreciate it.
Or in case I forgot to update at least the first version is submitted.
Yes I'm forgetful. And lazy.

A warning if you play the level: Don't grab a feather offscreen. It's not fixed lol.
Yes, I really enjoyed the level!
Yes, idea with playing same room by different ways using different kinds of autoscroll is really really cool! Especially I enjoyed cave maze section.

By the way, I think these(1, 2, 3 ,4) are bit hard to react with auroscrolling.
Yes I made an update of my level.


Thanks for the comment Kusrry.
The first one I'm not fixing, it's to see if the people remember the sliding koopa they saw at the very start of the level lol. A little ambush like that isn't so bad lol.
The other I fixed a bit. Removed the thwomp because actually in a vertical scroll it's not that good, 3 I removed the muncher and 4 small change near the thwomp but not much different. It's the final obstacle.

Other change, moved a skull block/ pirhanna plant near the end because most of the time it wouldn't comes out since you were too close.

I also fixed a glitch with feather and autoscroll. Not fixed, but lowered the block so it's much harder to do. You have to really rush on purpose to do the glitch, which almost nobody will do. Can't do more than that. Can't remove or change the powerup, it's an important part of the level design. Giving a flower when there's an ahtletic section with koopa hops is really bad design. Takes note people.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - Yes Autoscroll level

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