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Super Mario World: Just Keef Edition
Forum Index - SMW Hacking - Full Hack Releases - Super Mario World: Just Keef Edition
Pages: « 1 2 »
Was it a Blast from the Past?
Votes: 19 95.0%
Votes: 1 5.0%
Total voters: 20
Step back in time to the land of Dinosaurs in the 90's with

SUPER MARIO WORLD: JUST KEEF EDITION.



It's the game we grew up on with updated graphics,additional enemies and Dinosaurs, new tricks traps and paths, updated mechanics, and all new surprises along the way. Mario and the gang have decided to
take a break from adventuring only to find that there is yet another adventure to be had! You know the story, Bowser kidnaps the Princess blah blah blah.

This is a reimagining of the original game with sort of a Lucas twist. Now Dinosaur Land actually has a wide variety of Dinosaurs, Luigi is his own man and not just a color swap of his brother, Toad joins the adventure with tips and useful item stops, all new original levels, and much much more! So if you feel like reliving the fun of Super Mario World with some added challenge, give my hack a whirl.
It's a BLAST FROM THE PAST!

Super Mario World Just Keef Edition

(Patch files with flips. Seems to work best in snes9X 1.58)



























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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
A blast from the present is more like it what with the new graphics you threw in there. I really think if you save these graphical changes for a fully fledged hack you might have the makings of something really creative and neat.
The hack seems nice, but, unfortunately, the game freezes after the Dragon Coin in the Title Screen Demo is collected and when entering Bronto Plains.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

I really do enjoy this hack as well, the added stuff is nice and I do agree with Plasmodium about making it for another fully fledged new thing! Cool stuff!
Beep Beep. I'm a sheep.
I might do a real hack someday. Honestly mario world is my all time favorite but there where just things I wanted to see when i was a kid playing it. I loved the cartoon so i wanted to connect it more. I hated that toad wasnt in it and that Luigi was just a pallete swap. Once I figured out I could change things it spiraled. So think of this as more of the original game that a hardcore fan of mario and the gang wanted to see.

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
I really like the Dinosaur sprites.

Is the smoothness of everything baked in to the hack itself or is that a filter via emulator?
Thats a filter in the version of Snes 9x that I use.

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
Are the game freezes going to get fixed? I would really like to play this hack, but I can't enter Bronto Plains because the game freezes when I enter it.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

The thing is it doesn't freeze in the emulators I'm using. I've tried patching it a few times now and the game doesnt freeze on my end so I am not sure what to try to fix. What emulator are you using?

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
I tried both the SNES Classic and BSNES-Plus. BSNES-Plus is also supposed to be one of the most if not THE most accurate SNES emulator.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

Well this was my first hack so I might have done something wrong along the way. I have no problems using it with snes9X 1.58. If say give that a try and let me know, not really sure what else to do.

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
Originally posted by Bensalot
Well this was my first hack so I might have done something wrong along the way. I have no problems using it with snes9X 1.58. If say give that a try and let me know, not really sure what else to do.

It crashes in snes9x 1.58 too. I just tried it. Sorry guy but it's currently unplayable.
I played the hack in Snes9x 1.58 and it doesn't crash for me.

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YouTube
This might be a stupid question, but its clear there are 2 different patches right? I have a version that plays in 2 player and a version that is only single player and let's you select mario or Luigi. If both patches are used on the same rom it definitely will crash.

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
I played most of your hack (haven't finished the Special zone yet) and overall it was a very nostalgic experience. I especially like most of the new dinosaurs and that Red and Blue ! blocks actually have stuff in them now.

I do have a few critical thoughts I thought I'd share with you, to potentially improve your hack further moving forward.


(Crystal Secret 2)
This level was too enemy-spammy. It was the first level I encountered with the Kangaminus, but I wasn't able to appreciate this new enemy because the screen was constantly flooded. I think if you remove every other paratroopa from the intro it will feel a little better to play. There was a similar problem with Goombas and Chitters in other levels; I'd recommend removing every other Goomba from levels with Chitters for the same reasons.

I also had a problem with the secret exit in this stage; it wasn't so much a puzzle as it was 'pick a pipe'. I'd recommend either making the silver P-Switch make a coin arrow point to the correct pipe, or coloring the pipes in the overworld section of the level in the same manner as the underworld and making a break in that sequence indicate the secret pipe (that is, if the stage above has red-red-yellow and the stage below has red-red-blue-yellow, it then becomes obvious to the careful observer that blue is the secret pipe). Fossil Canyon 1's secret was brilliantly hidden in this manner and you did great with the keys, so I know you can come up with something cool for the second exit here.


(Tyrano Mountain 2)
Tyravonous was not threatening; he's too slow to pose a significant hazard and when he does catch you he just hurts like a spike. I think this enemy could be made much more intimidating by giving him the Boss Bass effect; if he touches Mario/Luigi he should swallow them whole.


(Forest of Illusion 6)
This is by far my favorite level in the hack. That said, I didn't like the underground section. The boulders were spammy and there wasn't a way to carefully progress other than simply running at full speed. I think this section could be improved by replacing the falling rocks with Diggin' Chuck dirtballs, so that they interact with the terrain (allowing Mario/Luigi to take cover under platforms) and so they can be spin-jumped on.


(Valley Secret)
Leolapleurodon has the exact opposite problem of Tyravonous--he's too aggressive. If you make a single mistake, you have no hope of getting out of his teeth. I think he needs to be slowed down slightly to accommodate Mario's/Luigi's poor horizontal acceleration in water.


(Toad's Lookout)
Just a pet peeve, but the music in this level broke the illusion for me. Up until that point I was able to convince myself that this was a special edition of the original Nintendo game, but the aLttP darkworld music just doesn't fit. I think there are Mario-franchise songs that would work better here, like SM3's Airship Brigade or Yoshi's Island castle theme.


(Tubular)
You made me do this level without a blue yoshi. You monster.


Again, the hack was amazing; my favorite new dino is Brachio Pete (followed by Yobby), your choice of aesthetic fits perfectly with the game's existing assets, and it was a pleasure to play. There were a few tripping points (as described above) but overall I would definitely recommend this hack.
Thanks for the notes. You'll be happy to know I took them to heart and made some changes.

- Tyravonous Rex is now a bit faster.
- Leolapleurodon is now a bit slower.
- The spamming in Crystal Secret 1 has been improved.
- The secret exit in Crystal Secret 1 is now a bit trickier.

I did not do anything to the underground area. I had recently made it so that only the large boulders can hurt you. I personally like the gimmick of this part so I made the choice to leave it unaltered.

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
Originally posted by Bensalot
I did not do anything to the underground area. I had recently made it so that only the large boulders can hurt you. I personally like the gimmick of this part so I made the choice to leave it unaltered.

That's fair. I was unaware the little rocks were inert.
I look forward to playing it again, the hack is really quite remarkable and unique; I love vanill-ish style romhacks.
Well I uploaded the 5.0 version the other night but it does not seem to have gone through yet. Hold out replaying til then to see those new changes I mentioned

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I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
I fully completed version 4.7 some time ago and had a fine time doing it. Nice work, I enjoyed this and it was a nice vacation from the much tougher hacks I usually play. Will check out version 5.0 when I have some time.
Hey, great hack! Although, I do seem to have a problem. In Fossil Canyon, I can't get access to the secret exit in the pipe area with the dolphins. Once I get to the exit pipe, the screen is supposed to keep scrolling, but it just doesn't, I can't go past that pipe. I have it patched to 5.0, playing on Snes9x 1.6, everything else is fine. Every video I've seen has players just keep walking to the right, but my copy just won't do that. Something I need to do?
Pages: « 1 2 »
Forum Index - SMW Hacking - Full Hack Releases - Super Mario World: Just Keef Edition

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