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Super Mario World: Just Keef Edition
Forum Index - SMW Hacking - Full Hack Releases - Super Mario World: Just Keef Edition
Pages: « 1 2 »
Was it a Blast from the Past?
Votes: 17 94.4%
Votes: 1 5.6%
Total voters: 18
Originally posted by Rhizy27
Hey, great hack! Although, I do seem to have a problem. In Fossil Canyon, I can't get access to the secret exit in the pipe area with the dolphins. Once I get to the exit pipe, the screen is supposed to keep scrolling, but it just doesn't, I can't go past that pipe. I have it patched to 5.0, playing on Snes9x 1.6, everything else is fine. Every video I've seen has players just keep walking to the right, but my copy just won't do that. Something I need to do?



Nah your copy is fine. That is the level secret. It will scroll when you find the right way to get to that spot.

--------------------
I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
So this was just about the best thing I've played all month. You know SMW was the 2nd game I ever played (1st was Gradius 3.) But I can't say that at age 3, I had quite the imagination you must have had.

Not really into emulation or hacking, but when I saw someone showcase this hack on Youtube, I knew I needed to get into it right away just to play it. Now that I've had the refresher course, I think I might just check out some of the other hacks on this site. Thanks for the gateway addiction.

Concerning the dinosaurs, I loved each and every one of them design-wise, but there's something about them that doesn't really fit into the games visual style. I don't know what it is. Too American looking maybe?

I loved the extra love Yoshi gets in this hack. Double jump, and unlockable colors, that's the sort of thing I expect to see in the Mario games after world, but it would seem yoshi is all but forgotten in most proceeding games. Imagine if there were more colors than just the 4. It would be a great incentive to really comb through levels. That seems like it would be a good idea for a larger hack than the vanilla world.

I really liked your original levels, but some of them seemed a bit too difficult compared to the other vanilla levels. The Forrest secret level with the trees in particular was infuriatingly difficult, even though I really loved the idea.

I was most impressed with how you replaced all (but one) of the fortress bosses with original dinosaur bosses. Each one was a delight, except for Nothorton, who was just plain annoying.

I guess I got to join in with all the other people in this thread in saying I'd really like to see what a fully original hack by you would look like. As stated earlier, I really liked the creativity and design behind the original levels, but they stood out a bit in a vanilla hack. Let us know what you're up to, we're looking forward to it!
Thanks for your great work, Bensalot.
Btw. the new patch 5.1 at Romhacking is in real still the old 5.0 (same hashes), only the zip is called 5.1, but it contains still 5.0.
Thanks #tb{:DD}
@Bensalot
When will the new 5.1 patch be up correct, at Romhacking is still the wrong file.
Please be patient It's been less than a full 24 hours since you last asked about the version needing correcting.

People have lives outside of rom hacking and generally don't like being harassed.
Originally posted by Ninja Boy
Please be patient It's been less than a full 24 hours since you last asked about the version needing correcting.

People have lives outside of rom hacking and generally don't like being harassed.


Sure, didn't want to stress, sorry #tb{:DD}
I just thought he has overseen my post, that's it #tb{^V^}
No worries, I saw it. I'm in the process of adding one last prehistoric critter of Mammoth proportions lol. Just fyi the update is correct, I just labeled it wrong. I'll fix it but what you have is the most current release. All it did was fix a couple of minor bugs

--------------------
I used to put Mario figures in the pipes of my basement to send them on adventures. Plumber dug em out 27 years later. Mission complete I'd say.
it's Super Mario World but with more Dinosaurs!
Thanks for the new patch. It seems that the CRC32 hashes are always the same. Strange, I thought they must be different after each changing.

Wish:
Could you please add the version to the title screen, that would be great :D
Thanks a lot ^^
CRC32 checksums are easy to spoof mathematically, which is the case for BPS because mad scientists worked on the format. It should be used simply for surface error detection (if not 2144DF1C, tis brok). More advanced cryptographic hashes like MD5 and SHA-1 are necessary to differentiate files reliably. You don't normally have to elsewhere, but it's a rather neat feature to work with in the backend.
Pages: « 1 2 »
Forum Index - SMW Hacking - Full Hack Releases - Super Mario World: Just Keef Edition

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