Views: 829,241,748
22 users online: 7 up, bersi, Bowsette9999, chickaDEE Magazine, codfish1002, Darolac, DPBOX,  E-man38, Heraga, Holy Shinx, Jenboo, kiki79250, LOLRyan2006 Mario Fan,  MarioFanGamer,  Ninja Boy, ShUriK KiD, Sokobansolver,  Tahixham, twak, underway,  XenonZed, Yetibucca - Guests: 83 - Bots: 86 Users: 44,451 (2,522 active)
Latest: Hellen Morais Costa
Tip: Don't place Yoshi coins near a goal post because they keep glowing when a level fades out.Not logged in.
POW/P-Switch by Mellonpizza
Forum Index - Valley of Bowser - Moderation Questions - Sprites - POW/P-Switch by Mellonpizza
Pages: « 1 »
File Name: POW/P-Switch
Submitted: by Mellonpizza
Authors: Mellonpizza
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 3E, the POW/P-Switch.

Extra bit is used to determine whether the switch will be blue, or silver.

This includes the full routines for handling the sprite while it is not being carried and susceptible to physics, and while the sprite is being carried by the player. For ASM hackers you should be able to tweak the sprite to a fair degree and use as a base for custom objects.

As of submission, PIXI does not support custom sprites through sublevel transitions so the sprite will become a vanilla P-Switch sprite when carried through a pipe/door/other transition.

The configuration options for what palettes the blue and silver switches should use just refuse to work. Everything else checks out, just be sure to snip out unnecessary code to keep from cluttering up the sprite too.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - POW/P-Switch by Mellonpizza

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 14


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy