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Skill Challenge 2
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Skill Challenge 2
Pages: « 1 »

Even though my the first hack is still under moderation, I've decided to work on the sequel. I've learned to use fake HDMA, ON/OFF blocks and, most importantly, sideways munchers, so you'll see them in this hack. I also worked on the level list, I may change it in the future, though.

1: (Grass)
2: (Water)
3:Yoshicide (Forest)
4:Higher (Cloud/Sky)
5: (Cave)
6:Mario vs Physics (Ghost)
7:Tricky Fortress 2
8: (Palace)
9:Adrenaline Rush 3 (Night)
10: (Night)
11:Game-breaking Showdown (Final)

Here's some screenshots.






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you smart little roller :)
oh and i remember playing Adrenaline Rush from Soko, but where is 2nd?

Originally posted by Holy Shinx
you smart little roller :)
oh and i remember playing Adrenaline Rush from Soko, but where is 2nd?


here.

Yeah I know that hack didn't get released but still

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Who's gonna make Adrenaline Rush 4, I wonder.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Who's gonna make Adrenaline Rush 4, I wonder.

Totally not me
if I ever hack again


I don't know much about the other hack other than some snippets you show on Discord every now and then, but this one seems like an alright hack. I'm not too sure about the HDMA cause it kinda looks nonsensical - is it supposed to represent a sunset on a grassy environment?

Originally posted by Katerpie
is it supposed to rapresent a sunset on a grassy environment?


Yes. Sorry if it looks weird for you, I just learned HDMA, I'll see if I can try to make it look better

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From now on i'll post my previews in this thread.
Here's a preview from stage 5, the gimmick here is to collect 30 coins for a star block in an ascetic level. Aesthetics aren't final of course

Also, here's a playlist where I'll upload the next stages when I'll complete them

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For some reason, I only know about this project until now.

Kaizo hacks with long, epic level are a rare sight nowaday (the hack section is filled with Kaizo:Light). Mario Drug Trip 3, and (sort of) Thrill & Skill are the only 3 active WIP projects that I know of. So it's really nice to see another hack of this type.

As for the levels, in general, they are varied in setups, and many of them are creative.

- Stage 1: I like the mushroom escorting puzzles and the section with football chuck and game-pausing (I never know about this interaction before).
- Stage 4: Nice usage of the 'water-for-sprite-only' gimmick in this level. The vertical-wrap room with screen scrolling is my favorite. There's too many item-juggling setups, however. The double-key juggling room also drag on for a bit too long (it would have been better if the room only require the player to go forward without backtracking).
(Haven't watched stage 2 and 3 yet)

Nice work so far, and I'm really excited to see how this hack come out.

final stage preview

Also, thanks SuperMarisa! Finally someone else who likes Kaizo Hard.

About that double key juggling part, i've already changed it, hope you liked stages 2 and 3 too!

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Stage 5

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Amazing level as always. I like how you put the asceticism concept to good use.

As I told you on the comments though, the coin counter at zero may confuse you, as you can't keep track of how many coins you collected in order to hit the star block at the end. I really dig the kaizo trap at the end, nonetheless.
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