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$7E0200 by GreenHammerBro
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0200 by GreenHammerBro
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Address Length Type Description Submitter
$7E0200 544 bytes I/O OAM table - handles all sprite tiles that are on screen. Order is xxxxxxxx yyyyyyyy tttttttt yxppccct. If the slot is free, then the Y position is #$F0.

$7E:0310-$7E:0313 is for the player's upper half, $7E:0314-$7E:0317 for the player's lower half, and $7E:0318-$7E:031B is for the player's hand. Various tiles are documented here.
Note that $7E:0400-$7E:041F handles high bit of X position and tile size. It is not usable, since it is overwritten each frame and pretty painful to work with. Use $7E:0420-$7E:049F instead.
GreenHammerBro
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Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0200 by GreenHammerBro

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