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[Non-Level] What are your plans for the VLDC next year (or maybe sooner)?
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - [Non-Level] What are your plans for the VLDC next year (or maybe sooner)?
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Try to do something no one has done before without driving myself crazy, and then giving up and try to salvage the little time I have left.

I can't wait!

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And now these three remain: faith, hope and love. But the greatest of these is love. 1 Corinthians 13:13
One of these plans will be on display at the next VLDC.

1. I will create another grassland map, and the sub theme is a haunted house.
2. I will create a remix level for my VLDC 9, X, and 11 grassland maps.

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I am yoshi9429 enjoying Lunar Magic and Touhou Danmakufu ph3 and RPG Maker MV.
My next VLDC level will have its visuals based on Namek (a planet of the Dragon Ball universe).

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YouTube
Well... I was gonna do a fan judge this time, but due to circumstances I couldn't, so I hope next year I'll do that for real.

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2021 TRENO vibe check thread
not to decide one day to try out league of legends and then proceed to play almost 6 days worth of the game in the time allotted for the contest
if i don't win this year: win next year

if i do win this year: retire rich and ride on the road to fame baby

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1) Probably rehash my past VLDC shenanigans because that's just basically my meme at this point.

2) My past 3 VLDC levels and 2 ExGFX contest entries had dark aesthetics, so maybe I'll make something bright, cheerful and colorful for a change to go out of my comfort zone.

3) beat idol
Here is:

1: I'll do something focused on some gimmick.
2: The aesthetics will be colorful and adorable.
3: Become a fan judge, maybe.

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"If you imitate someone, you can never surpass them."
- Give myself more than a day to actually design and playtest my level
- Become more familiar with Lunar Magic so I don't spend valuable crunchtime fixing trivial errata and bugs
- Actually play some more ROMhacks to actually experience what it feels like to play a level vs. just look at one in Lunar Magic

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Erstwhile TheCowDestroyer / TheIncredibleCowDestroyer.
I think this might be a bit to early to make plans and stuff, but what i could say so far:

About my entry:
- Try to find a creative idea again
- Work better on my aesthetics
- Probably use ExGFX, ExAnimation, Custom music and stuff i didn't use this time due to lack of experience

About the contest in general:
- I look forward to be a Fan-Judge again!
- Maybe start my fan-judging thread earlier
- See if i can do some video playthroughs

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My Youtube Channel
I'm gonna try and make an abstract level based on a mechanic that I've never seen any kind of SMW level use before, really.
turning layers on and off to reveal secrets and stuff
Actually use skill to make a level and not make the start of the level day 1 and rest of the level 2 days until deadline and end up with a basic level with some cool aesthetics. If I try, it's probably a win, no contest
Make a better level with less issues and original.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - [Non-Level] What are your plans for the VLDC next year (or maybe sooner)?

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