Tip: You can use Lunar Magic's Overworld Layer 3 Editing system to edit or create your own layer 3 images (castle bricks, fish, rocks) and apply unique effects per level via the Layer 3 Bypass in the main editor.
Run with Turtles 1 The search for Boo: Guide Turtles (Mario) along his perilous journey to rescue his sister (Loveableboo) from the clutches of the wily Fathercrazy. If you’re new to the world of Kaizo this is a perfect stepping stone to the more difficult hacks. Shell jumps, rift jumping, secrets, and the mildest of trolling will help condition you on your path to greatness.
Shout outs to RunWithTurtles for making me want to make this hack And Jdragon_21 for play testing it for me. Special thanks to Barbarousking for showing me it was possible to do any of this!
While this is a very interesting hack for multiple reasons, it does not meet smwcentral standards for hack acceptance.
All levels must be made from scratch. There are various points in the game where you used smw levels as a base for level creation. From memory I recall Gnarly, Yi2, and yi3.
Level Design was all over the place. On one hand you had cool interesting design (Ex: Reznor fight or section with the saws and outlined kaizo blocks) and on the other hand I felt like I was playing pick-a-path from Mario Maker. A lot of alternate paths are useless and it felt like I was just hoping that I eventually went the right way which didn't leave me with a good feeling. I remember a lot of sections where yoshi or enemies where raining down from the sky. I feel like this type of section was overused as every single one felt the exact same.
In kaizo hacks block placement and enemy placement are very important. There were so many items that I skipped or parts of levels I skipped. Typically kaizo hacks don't give the player anything extra, just what they need to win. I would be willing to make an exception if they were implemented correctly of course.
Graphics in the hack need a lot of work. There is a lot of cutoff or garbled mess. I can kind of make a pass on the "rifts" but I think they could look a lot better. The "portals" some weird muncher abomination thing is a good example of garbled graphics. (I recall a sparky riding across some garbled graphics as well.) I would check out the smw graphics page and see what you can do to insert some better looking graphics. Also there is a lot of cement/brown block usage that could be made into almost anything else to look better.
A lot of blind jumps where you can't see where you land.
In the cave with the 2 falling yoshi the strategy to make it across isn't very clear. It took me about 10minutes trying out an overly hard strat before someone told me. I think this will stop a majority of the players who play this hack unless they get help.
There are some good ideas here. I hope to see them better executed in the future.
Following a trail of clues you must guide Turtles (Mario) through a series of levels to find his missing sister LoveableBoo (Boo) after she disappeared one night. (the trail of clues is implicit, these are NOT puzzle levels) This hack was made for the Twitch streamer RunWithTurtles but I really enjoy playing it and hope you will too. I am uploading this as Kaizo Light but it is probably between normal and hard with a touch of Kaizo.
I'm not really sure what you were going for with this hack. Design is completely inconsistent and the placement of every obstacle seems highly arbitrary. It was stated before that you had way too many alternate paths and it seems like this issue went unaddressed.
The death air combined with blind drops and arbitrary paths made it feel like I was playing a randomly-generated sublevel much of the time. Enabling vertical scroll with two-screen high levels was a painful combination.
Perhaps worst of all, having 2(?) misleading/fake endings on top of having 12 actual exits when you only listed 10 is completely inappropriate.
Again, as stated before, there were tons of alternate solutions with plenty of spare powerups/items all over the place. This is not suitable for kaizo hacks.
Some of your ideas were neat, but they were completely overshadowed by making the hack more of a "search" than a platformer. I don't feel like you fully (or even mostly) addressed the issues laid out by Linkdead.