Banner
Views: 875,918,339
Time:
11 users online: ArmaRood, Chuck_Grump, ElijahRulz, Frank__, Greenie, h.carrell, krasserdudu,  Nameless, Neidave, RPG Hacker, Sir_Danny_TM - Guests: 46 - Bots: 121 Users: 48,886 (2,517 active)
Latest: MidniteMilo82
Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!Not logged in.
$00A242 by Major Flare
Forum Index - Valley of Bowser - Moderation Questions - Hijack Map - $00A242 by Major Flare
Pages: « 1 » Link
Address Length Type Description Submitter
$00A242 5 bytes Jump (JML/JSL) This hijack is the main level code routine called by UberASM Tool. $00A295 gets its 4 bytes cleared and the init code is called at $00A5EE. Major Flare
The main hijack at $00A242 is correctly described, but the other two have separate purposes ($00A295 prevents sprites from being cleared after UberASM has run, $00A5EE calls init code) and should be submitted as separate entries to facilitate searchability and completeness (the description doesn't document the length of the $00A5EE hijack).
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Hijack Map - $00A242 by Major Flare

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks