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Coding a Graphical Bar, with Base ASM (v3.18) by GreenHammerBro
Forum Index - Valley of Bowser - Moderation Questions - Documents - Coding a Graphical Bar, with Base ASM (v3.18) by GreenHammerBro
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File Name: Coding a Graphical Bar, with Base ASM (v3.18)
Submitted: by GreenHammerBro
Obsoletes: Coding a Graphical Bar, with Base ASM (v3.17)
Authors: GreenHammerBro
Platforms: SNES
Games: SMW
Type: Tutorial
Language: English
Description: This contains a template for displaying a value of something as a graphical bar on the HUD. See readme on how to use.

Hithub: https://github.com/GhbSmwc/SMW-Graphical-bar-display
Well, GHB, since our last dialogue about this document... I'm proud to say you improved by a really large margin. The problem with this version, which made me to reject it for now is... it lacks one little thing you should add at the installation phase: how to make your codes work with OW Border Plus. You mentioned it in the javascript you provided (kudos to you, by the way, it was well done), provided a code for testing... but you didn't mention it in your readme - in fact, the info you provide about how your resources work with the custom OW Border ASM is too hidden for me to consider you said something about it at all. Remember what I keep saying to you: The majority of the average ASM users plan only to use your resource, not to delve further into the code in order to magically make it work.

Aside of this, really, I want to congratulate you. You came far in the way to write comprehensible documents. For now, you should only pay attention to the facts I wrote here and we'll have this accepted.
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Forum Index - Valley of Bowser - Moderation Questions - Documents - Coding a Graphical Bar, with Base ASM (v3.18) by GreenHammerBro

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