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[SOLVED] Palette issue: Colors accurate on LM but not on emulator

Title suggests the issue. I imported a thing for my ROM using the secret bitmap pasting trick and the palette is correct to the graphics but only on the editor itself. When I load it into SNES9X, I get different colors, presumably a different palette. I'm not good with this so bear with me.

https://imgur.com/a/WufgD7t


And no this ain't a April Fools joke or anything I'm making a vaporwave based hack lmao

Edit: I'm dumb and figured it out again, thanks with some help. Just moved the palette to one that wouldn't be overwritten.
COMING SOON:

It looks like you're using those graphics on the title screen? That actually has its own palette (at least partially), which overwrites some colors of level C7's palette.

An easy solution is to copy the colors over from level C7 over to the title screen. (You can edit it through the overworld editor; "File --> Load Title Screen".) The first two palette rows should do it.


 
Originally posted by WhiteYoshiEgg
It looks like you're using those graphics on the title screen? That actually has its own palette (at least partially), which overwrites some colors of level C7's palette.

An easy solution is to copy the colors over from level C7 over to the title screen. (You can edit it through the overworld editor; "File --> Load Title Screen".) The first two palette rows should do it.


Yeah I think thats the case. However it won't let me edit the palette in the title screen editor, says it's hardcoded by ASM.
COMING SOON:

I believe (might be wrong) the only colors you need to copy are those that aren't hardcoded.
If that doesn't work either, try re-ripping the image without using the first two palette rows.

(edit: ah, looking at your edited first post you already did that. okay.)