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Low Quality SMW Music Removals
Forum Index - Valley of Bowser - Moderation Questions - Music - Low Quality SMW Music Removals
Pages: « 1 2 »
Songs submitted before this remoderation that do not meet the current quality standards of the Music Section will be listed here. Though old songs that may sound flat out archaic may be removed, this also extends to songs that are filled with errors or do not work at all/properly in AddmusicK.

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#GREASE$QUAD ~ KEEP IT GREASY SO IT'LL GO DOWN EASY
File Name: Final Fantasy III - Last Battle
Added:
Authors: Davros
Insert Size: 0x02C7 bytes
Type: Song
Sampled: No
Custom: No
Duration: 0:39
Featured: No
Description: The song that plays during the final battle. Suitable for calm boss battles.



Archive

A bad loop paired with poor instrumentation and a rhythm that sounds very off sync.

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#GREASE$QUAD ~ KEEP IT GREASY SO IT'LL GO DOWN EASY
File Name: The Legend of Zelda: Ocarina of Time - Gerudo Valley
Added:
Authors: Gamma V
Insert Size: 0x0468 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:24
Featured: No
Description: The Latin-sounding song that plays in Gerudo Valley. Would suit a more Mojave-style desert level.
Archive

1. The @5 chords in the intro are absent, but you're also missing another chord in the main melody. I really think there should be custom ADSR on those @5s in a way that make them sound better than they are now.
2. The @23s here do not sound very fitting here and it actually causes the entire song to sound empty. The original's percussion sounded more like a snare/conga.
3. The bass channel is playing notes an entire octave too low. The notation is a little out of place here too. The original's bass plays every second note shorter than the first note.
4. This could use some panning to improve the mixing. Some echo parameters might be necessary here too.
Twitter
File Name: The Legend of Zelda: Ocarina of Time - Gerudo Valley
Added:
Authors: Crispy
Insert Size: 0x051A bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:26
Featured: No
Description: The extremely catchy desert music from Ocarina of Time.
Archive

1. Just like the post above, the percussion choice of @22s and @23 don't fit the song at all, and it makes the port sound empty.
2. Bass is playing the notes in the right octave, but every second note should be shorter than the first.
3. The @5 does not pitch slide at all in the original and it just sounds strange here.
4. The port doesn't go out of it's way to keep it from sounding bland due to the lack of panning, custom ADSR, and echo.
Twitter
File Name: Mario & Luigi: Bowser's Inside Story - Bumpsy Plains
Added:
Authors: Roberto zampari
Insert Size: 0x0844 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:21
Featured: No
Description: A catchy tune that would fit any happy, upbeat level
Archive

1. There are lots of incorrect notes throughout the entirety of the song. There's too many examples to point out, but the major examples are the @6 chord, and the @3 melody.
2. Why use @6 anyways? The original song uses a flute for all the parts that use @6 in the port. @0 should've been the obvious choice.
3. The @1 in the intro sounds like broken triplets.
4. This port's tempo is too high compared to the originals.
5. Besides incorrect chords, there's also missing chords too which shouldn't be an issue to fit it seeing that two channels were left unused.
6. Other than the errors I've gathered, this port is too bland. This port could utilize custom ADSR, and $F4 $02, to greatly improve the way it sounds now.
Twitter
File Name: Final Fantasy X - To Zanarkand
Added:
Authors: Nameless
Insert Size: 0x021F bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:35
Featured: No
Description: Would suit a sad cutscene probably.
Archive

1. The instrument choices here in the port are rather questionable when compared to the original which only used a grand piano.
2. There should be a lot more than just 2 channels being used here to further improve the flow of the notation, and to fit in some of those chords.
3. The atmosphere of the original isn't nailed.
Twitter
File Name: Super Mario RPG - Booster Tower
Added:
Authors: KennyJ
Insert Size: 0x047D bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 0:38
Featured: No
Description: Pretty good for various castles and towers.
Archive

1. This port uses a technique that I like to call a "Lazy snare". It's when the drums section of a port is slapped with a @10 and nothing else. This will often cause a port to sound bland, or dated.
2. The low @13 is out of place and seems like it was an error that wasn't fixed.
3. Bad mixing of the volume levels all around.
4. Lots of room for polishing, such as giving the instruments custom ADSR. and using $F4 $02.
5. The loop point isn't nailed.
Twitter
File Name: Super Mario RPG - Booster Tower
Added:
Authors: Snake94
Insert Size: 0x0406 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 0:40
Featured: No
Description: The song that plays in Booster Tower in Super Mario RPG.
Archive

1. There's wrong notes here and there. The @8 is especially the case here.
2. The @1 on channel 2 (#1) should be an octave higher.
Twitter
File Name: Wonder Boy in Monster World - Last Dungeon
Added:
Authors: Sinc-X
Insert Size: 0x0A99 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:42
Featured: No
Description: An upbeat song. I tried to reduce it as much as possible, but it still ended up having a somewhat large insert size of 2804 bytes.
Archive

1. There's a lazy snare in channel 4 (#3), and it sounds bad.
2. The port's tempo should be lowered to match the original's tempo.
3. It's lacking the bass notes.
4. The loop point isn't nailed.
Twitter
File Name: Wonderboy in Monster World - Final Dungeon/Biomecha's stage
Added:
Authors: Ersanio
Insert Size: 0x03E8 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 0:57
Featured: No
Description: Final stage from WBIMW. Could fit a final level or a boss.
Archive

1. The @17s don't suit this port very well. They also don't sound that great here.
2. The lack of mixing, echo, and custom ADSR is making this port sound really bland.
Twitter
File Name: Mega Man 4 - Final Battle Remix
Added:
Authors: Sinc-X
Insert Size: 0x04B1 bytes
Type: Song
Sample Usage: None
Source: Remix
Duration: 0:19
Featured: No
Description: A remix of the classic boss theme.


Archive

- Lazy snare that plays the exact same lines across two channels
- Obnoxious @17 melody on #1 that overshadows #0's lead
- Strange optimization choices in general, #0/5 and #1/6 being direct copies of each other being the biggest offender (the alternate channels do not even have the strange looping of three 8th notes that the primary ones do)
- yes i categorized it as a remix before killing it what're you gonna do about it

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#GREASE$QUAD ~ KEEP IT GREASY SO IT'LL GO DOWN EASY
File Name: Mega Man ZX - Wonder Panorama
Added:
Authors: spigmike
Insert Size: 0x03D5 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:23
Featured: No
Description: This heavy song is played in Area F of Mega Man ZX.
Archive

1. Very empty compared to the original. There's no bass notes present in the port until later in the song.
2. Lots of notes that are sustained for longer in the original are present in the port, however the note lengths are way too short.
3. Channel 1 (#0) is way too loud.
4. The tempo should be higher to match the original.
5. The lack of echo makes the atmosphere of the port sound really bland.
Twitter
File Name: Mario & Luigi: Superstar Saga - Final Battle with Cackletta
Added:
Authors: Troopa
Insert Size: 0x06F0 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 0:56
Featured: No
Description: This is the final battle theme of Superstar Saga, when you are
fighting Cackletta's soul. It is very heavy, and would suit the final part of a castle
or a boss.
Archive

1. Channel 1 (#0) is just a @9 playing a single pitch and it sounds like it was lazily thrown into the port.
2. The bass is missing throughout the whole thing and it's making this sound really empty.
3. The @17 should be mixed in a little more. It stands out way too much and it really drowns out the main melody.
4. The port is using a lazy snare, and the drumbeat is lacking kicks and hi-hats.
5. Too many of your channels are playing the same notes when this really shouldn't have to be the case here. They also sound an octave too high.
6. This is bland and dated. There's room for improvement which can be done by giving this port echo parameters, some custom ADSR, and the $F4 $02 command.
Twitter
File Name: Lazy Town - You Are A Pirate!
Added:
Authors: Moose
Insert Size: 0x059D bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:34
Featured: No
Description: My port of the insanely popular song from the children's show, Lazy Town. Beware. This song is the dictionary definition of an earworm.

Also, this would be perfect for ship levels.
Archive

1. The @17 is a really bad choice for a song that is meant to sound like something you'd hear when sailing the seas.
2. I'm not sure why you're using a different bass instrument in different segments in the song. It's an odd choice, and I'm only hearing one bass in the original song.
3. This is so, so, empty in comparison to the original song too. Most of it has to do with the random empty holes in the port, and the percussion missing lots of filler.
4. The instruments need to sound a lot stronger. Giving it some custom ADSR should help.
Twitter
File Name: Super Mario Galaxy - Good Egg Galaxy
Added:
Authors: Bluemoon
Insert Size: 0x0643 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:18
Featured: No
Description: One of the many amazing orchestrated Super Mario Galaxy songs.
Archive

1. There's a lot of emptiness here when comparing this to the original. More could have been done if all 8 channels were used.
2. The @10 is too loud, and is lacking volume fades and/or qXX commands.
3. This desperately needs custom ADSR, $F4 $02, and echo.
4. I hear some dissonance and wrong notes at around 0:51 and 1:12.
5. Loop point isn't nailed.
6. I'd include a version that contains the intro to the song too.
Twitter
File Name: Touhou 12.8: Great Fairy Wars - A Midnight Fairy Dance
Added:
Authors: Wakana
Insert Size: 0x060E bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:49
Featured: No
Description: A cool tune of Touhou, supposed to work in a night and fast paced zone.
Archive

1. The lack of echo, along with there being no form of release on the @9s are causing them to sound robotic.
2. This sounds rather empty due to the atmosphere and cymbals being absent. There are free channels to use which could help with this.
3. The mixing sounds off. The percussion should be more up-front and the bass should sound stronger.
4. The @4 sounds detuned due to the high amplitude of the vibrato.
5. Please don't put profanity in the .txt.
Twitter
File Name: Touhou 8: Imperishable Night - Lunatic Eyes ~ Invisible Full Moon
Added:
Authors: Kipernal
Insert Size: 0x121F bytes
Type: Song
Sample Usage: Many
Source: Port
Duration: 1:50
Featured: No
Description: An upbeat Touhou 8 song that could fit a boss or athletic styled level
Archive

1. First off, this song loads samples in a very odd way. This song breaks the P-switch and Yoshi sound effects when it doesn't even need to. The BNK replaces the SMW bongo sample with a crash cymbal, and it replaces the SMW orchestra hit with a custom string sample. While I'm not knowledgeable on how BNKs work, there certainly had to be more than enough room in the ARAM to fit the custom samples in without replacing or removing any of the SMW samples. Not only that, but looking further into the SPC, I'm noticing that the custom samples are using the default ADSR and Direct GAIN values of the replace SMW samples. I didn't even know you could do that.
2. This port desperately needs echo parameters, $F4 $02, and custom ADSR.
3. Volume mixing is really poorly done. Most of the time, the main melody sounds very quiet when it shouldn't be. The lack of panning commands is also a factor to the poor mixing.
4. 1:04 is where things really need improvement. The timing seems off, the octaves are wrong on the main melody, and it needs to sound a lot stronger.
Twitter
File Name: Alien Vs. Predator (SNES) - Stage 4 (Space Port)
Added:
Authors: worldpeace
Insert Size: 0x109F bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:00
Featured: No
Description: Works really well in epic, 'last' levels, boss levels, or any type of levels, where you're in danger or have to hurry.
Archive

1. The instrument choices here are not good, such as the combination of @4 and @7 for the lead, and the @17 which seems to be placed in the port randomly.
2. This really needs custom ADSR, especially on those @1s. This also would sound better with $F4 $02.
3. Mixing needs improvement. Everything seems to be equally loud.
4. They original is a half step sharper than the port.
5. I looked in your .txt and noticed that there's quite a lot of instances of single notes being repeated once in your MML.
Twitter
File Name: New Super Mario Bros. - Underwater
Added:
Authors: Coffee Man
Insert Size: 0x04EE bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 1:07
Featured: No
Description: This is the very calming and relaxing Underwater theme from New Super Mario Brothers. Fits in an ice level or water level perfectly.
Archive

1. General emptiness. The bass marimba and chords that support the main melody are absent.
2. Channel 1 (#0) is supposed to have fluctuating volume changes and panning.
3. I don't hear anything in the original song that closely resembles @1 or @14.
4. Echo parameters and custom ADSR can significantly improve this port to keep this from sounding very basic.
5. The port's tempo should be raised a little more.
Twitter
File Name: Paper Mario - Dry Dry Desert
Added:
Authors: Atma
Insert Size: 0x02D5 bytes
Type: Song
Sample Usage: None
Source: Port
Duration: 0:55
Featured: No
Description: the eerie desert theme from Paper Mario.
Archive

1. There are desyncs here and there in the port, especially towards the end with the @13s.
2. There really needs be echo or some sort of fade on those @13s.
3. Other instruments would benefit from custom ADSR.
Twitter
Pages: « 1 2 »
Forum Index - Valley of Bowser - Moderation Questions - Music - Low Quality SMW Music Removals

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