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Kaizo Island - Level 7: Tombstone Lane
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Island - Level 7: Tombstone Lane
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This is the next level in my game Kaizo Island. It's says Undead Graveyard in the video but I changed it last minute because I didn't like it.

Here is a video covering the normal and secret exit:


Originally posted by BrickSMW
This is the next level in my game Kaizo Island. It's says Undead Graveyard in the video but I changed it last minute because I didn't like it.

Here is a video covering the normal and secret exit:


I like the palette and the use of screen wrapping, but is there any reason there are munchers on top of the lava, that looks weird to me.
YouTube / Twitch / Twitter / Discord: MajorMuff#5742
I don't like how it has the so called fake blocks all around, such as the reskinned coins and the fake door. It calls for artificial difficulty and you sort of need to know which blocks are what. And yeah, the (lava?) water with munchers above sounds kinda nonsensical.
Do you have any other levels ready by the way?

I like how this hack has the exact same name as an earlier hack of mine. Not that you should change, I'm not demanding you to.


I don't think the Map16 stuff was that bad, though I don't know what the troll on the coin ones by the clouds were (if they were just coin blocks, that's fine). The reskinned door also wasn't really an issue, though perhaps you might want to modify it a bit to have a bit more of an impact, since right now you see the real door less than half a second after the fake one. Maybe have the player not immediately wrap, but rather land on the ceiling of the level, so they have to then walk right to the real door.

There is one issue in a couple places of this level that I will point out though, which is waiting. Specifically, at the Goomba part, and against the Boo boss. You end up just sitting in place for a while with nothing to do. When playing the hack savestateless, having to do that waiting every single time you die is a huge pain, and kinda boring. I'd recommend adding something to those two sections to force the player to move some more, or redesign them entirely.

Otherwise, though, the level looks pretty good.

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