Lets necro my own thread, shall we?
almost an year last few days tbh
I've been working on this on and off, and its almost finished.
There are some notable changes since last time:
On Level "automatic" I fixed the lackluster/overly-long end selection with shorter one, but with same idea.
On level "Maze" (formerly called "Corridor") I adjusted visuals/tileset little, its probably too subtle to see on the tiny screenshots but it should make it look less samey and make navigating it easier.
The level "Aerial", the one I struggled with most got its fourth re-do is finally finished, now its one-screen long medium-autoscoller, kinda like the original SMW winged yoshi mini-game but more deadly.
I also finished the rest of the "Metroidvania" level, well I think it needs some adjustments/tinkering still but its passable for now.
And finally brand new level, currently unnamed. Its one-screen, and you have to collect as many coins as possible before timer runs out(the goomba on bottom of the screen).
It also replaces the old level "Bizarre" as the original level was rushed, and I didn't like it. I did try to remake it but it just didn't feel right, too similar to the "Maze" level but with gimmick that just didn't work that well.
Also theres gonna be new beta available for testing sometime tomorrow(24h when this is posted), maybe.