Banner
Views: 845,178,466
Time:
28 users online: 92lucascosta, Anan, Aricio, autisticsceptile1993,  BTD6_maker, Counterfeit, Gabriel BR, Gabriel12102673, Green Jerry, Heraga, Israelcv12cv, K.T.B., kurb kid, Lsh0426,  Major Flare, Mariogamer435, MarioriaM, MirrorReflect, Miscalc,  Ninja Boy, qantuum, SammmUuU,  Teows, TickTockClock, tommas2008, Ultima, xamexer, ZachJamesGames - Guests: 64 - Bots: 71 Users: 46,479 (2,727 active)
Latest: Aricio
Tip: If you use custom music, make sure your ROM has been expanded to at least 1MB.Not logged in.
$7E13D7 by System
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E13D7 by System
Pages: « 1 »


Address Length Type Description Submitter
$7E13D7 2 bytes Overworld Y position fraction bits for the intro march (walking to Yoshi's House). Treated as 16-bit, but the high byte is effectively unused outside of being written to.

With Lunar Magic v3.00, this address gains a new purpose in horizontal levels, being used to hold the height of the level data.
For example, in the original level sizes, this value is set to 0x01B0 (for 0x1B blocks tall).
System
An update was submitted.

--------------------



Dream team (feed them, please):






Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E13D7 by System

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy