This is a hack that i've been working on since mid 2018.
A lot has changed since the very first demo, and my level design has improved, thanks to this hack.
This hack focuses on unique level design, with each level being different design, and aesthetic wise.
RussianMan and other friends will also be helping me with asm, graphics, and more.
In this Hack, you play as Mario, Luigi, and a new character, Glubita! She's an alien from planet Nozom.
Glubita's home planet is in danger, the Nozom Crystal has been stolen and shattered into hundreds of shards.
These Nozom shards are the new collectables, you need to collect as many as possible.
More story will be revealed in the final game.
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Judging by the DKC soundtrack, I assume you were going for the DKC level design aspect (focusing on two or more gimmicks rather than just one).
Some parts of the level focused on Boss Bass, some on the falling cement blocks, some on water physics, then you slowly integrated them all together near the end.
One nitpick though:
At 1:22, the midpoint seems to be low enough to where the Boss Bass can eat the player. I'm sure that midpoint entrance is safe, but I think that collecting the midpoint should be safe as well. It would suck for a player to risk dying for collecting a midpoint in my opinion.
Other than that, I thought this was quite fascinating.
Here's 2-3 and the last level for the next C3 Demo
I was planning to add a boss, but since Russianman is already making the first boss of world 1 and i can't code, i'll leave out the boss for now.
Who knows, maybe i'll learn to code sprites with Erik's ASM Workshop.
Some changes have been made.
First off, i completely redrew Glubita.
Second, the levels now have some HDMA and 1-2 got some palette changes to fit the sunset.
1-1 will also be completely remade.
That's right! You transform into a beetle.
My idea is that in all the secret levels, you can transform into and enemy and collect dark orbs.
With the Buzzy Beetle, you can only jump one tile high and you can't run. But you can climb up walls!
This was inspired from my hack "Buzzy's World Tour" where you had the same mechanichs. (Except the wall climbing)
Thats an Realy Interresting Idea i Wonder Which Enemys Will be Added to The Idea with Wall Climbing is a Nice Addtion can The Beetle Walk on The Upper Wall To and Fall Down Like The Enemy or Thrown Blocks
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