I have really enjoyed the progress of the Stiviboy project !! The fact that it is very laborious on the one hand will also result in a magnificent job! I have only one question: Why does rom have 8mbit?
can The Beetle Walk on The Upper Wall To and Fall Down Like The Enemy or Thrown Blocks
Sadly not because there's no uberasm code for that, and i can't program that myself.
Nhhh Ok That Sounds Like It Wehere Possible If Someon Could Programm It Then Maybe We can See it In The Future It Were Definitivly a Nice Addition Do You Know What If I Only Had The Exprince I Would Try To Program it for Your Hack But Sadly i Have Not the Exprince for That
Maybe I Should Look Around How Complex it is
Hey everyone, i've been thinking about turning this hack into a team project!
You can either make levels, graphics, music or even make ASM if you're good at it.
But, there are some "rules" to follow if you wanna make levels.
Since i'm trying to keep the levels and aesthetics as consistant as possible.
I will give you a guide on the level design and aesthetics on discord.
If you wanna join, contact me on discord. My tag is Stivi#0137
You can then tell me if you wanna make levels or something else.
Right now there are two people (not counting me) who participate in this project.
For now there can be up to people.
How did you crate that bubble effect? It really makes the level feel more lively.
The subdued colours are also really nice on the eyes.
My guess it's a cluster sprite maybe based on the falling leaves just with direction inverted.
If so then that is actually quite a clever trick which I might have to steal...
Also I just noticed with the earlier screens with the coins underwater at the beach look really nice seeing as the blue of the water is over them making them actually look sumerged.
I always like it when water is used like that as it makes it feel a tad more dynamic.