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Super Mario Travelers
Forum Index - SMW Hacking - Works in Progress - Super Mario Travelers
Pages: « 1 2 3 4 5 6 7 8 » Link
As always, love the tileset and palette work. The rocks are well-shaded and the textures smooth yet natural. If you have any extra tile space in your ExGFX or are using another palette row for the shaded part of the columns that are right under a platform, giving the set a diagonal left and right darker support beam would be the only extra polish I can think of for the foreground.

The background gradient and ash grey clouds suggest some sort of smog. This comes off as a predecessor or successor to a volcanic level (imagine less volcanic activity during this level) or a mine with its very neutral grey. Props suggest a mine tie-in or inspiration.

The Fuzzies look absolutely crazy like their eyes jitter! I don't think the blue works so well as shading for the teeth because the mouth, being red, makes it look more like Fuzzy has poison or blueberry jam on his teeth. If he isn't supposed to, then how do orange or pink look?

I also like what you did with the Yoshi's Island exploding platforms, and that sprite is one of the best takeaways from that game in my opinion. Changing the number to a colored meter is a cool personalization though the low pixel height of the bar made the graphical meaning go over my head at first (I thought it was just a switch-like icon until I noticed the ones with more presses changing to display a lower, redder meter.)

Just look above you...
If it's something that can be stopped, then just try to stop it!
Here's the new 1-4! (starring Luigi!)

1-4 was originally a ruins level, But I decided to use the ruins theme for a later level in the game.
This level is full of flowers and big Piranha Plants. I had to sacrifice a lot of the growing flowers because they made the screen flicker.



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My Hack Thread

That flower level looks amazing! The cluster effect and animated flowers really give life to the level.
Damn I absolutely adore the visuals in that flower level, and it seems to play out nicely as well from what I can see. The mountain level is also looking great, but I think the texturing on the wooden beams could use some work, they look a bit messy imo but that's more of a nitpick than anything.

Keep up the good work!
I honestly don't know what to say other than that this hack is looking phenomenal so far--the visuals are stunning and the gimmicks appear to be well-executed. You're completely outdoing plenty of hacks on this forum including mine

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your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Thanks for all the feedback! #tb{:DD}

Originally posted by Aeon
The mountain level is also looking great, but I think the texturing on the wooden beams could use some work, they look a bit messy imo

Well, I didn't make those, they're by Teyla.

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My Hack Thread

I've shown off 1-2 and 1-4, but i haven't shown off 1-3 yet so here's a video of it!



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My Hack Thread

our stivi that incredible hack this is very good i would play for sure.
Looking forward to final release of this hack.

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You are challenged by Champion Daisy!

LAYOUT FOOTER:
Here's the new 2-1, with Glubita!
Featuring ridable falling leaves, pencils,
piranhas spitting spiky balls, and Wigglers.



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My Hack Thread

This 2-1 level is even better than the old one #smrpg{y}

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List Soundtrack - List Hacks
Uploaded a video of 3-3 Thunder Shore



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My Hack Thread

I'm just constantly impressed by this hack so far, and this level is certainly no exception. The use of the platforms and lightning strikes, the placement of the Shotzo cannons, the general atmosphere/aesthetic...everything about it just looks damn good.

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your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Pretty cool level with a cool gimmick. I'll be keeping tabs on this hack, amazing job so far.

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Hm. The suitable time has probably arrived.
The unthinkable Two-Pronged Formation.
This was a bitter decision on my part. Understand?
dkc2 music 👀

i love rain levels and this one is no exception
Started reworking the old mushroom level from world 2.
A new element is the bouncy mushrooms that fall when you step on them.



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My Hack Thread

Your level gifs always make me happy when I am most tired and stuck in the city.

The mushroom level revamp has good rhythm! I also adore the background aesthetic - the tints given by the mist over the jungle green trees and hazy sky hit all the right notes. It gives a sensation of coolness on top of that, making it quite abstract and mysterious for a seemingly tropical climate. The foreground reds give excellent contrast to the full setting without robbing it of moonlit wonder. This is probably my favorite-looking you presented so far.

The forest level featuring Glubita seems more mild, warm and welcoming in appearance, with a lot of action nevertheless. I want to focus on Glubita for a moment: as a character that originally seemed to me to be a cute purple putty alien, her colors definitely retain the globby characteristic because those purples being so rich, high saturation and low contrast, and not too lustrous, as well as the roundness of her hands, feet, and ears, seem like they belong to an amorphous ayylmao rather than a grape jam man. She anthropomorphized quite nicely. Her outfit definitely reminds me of Elvis or Michael Jackson though. (Neither good nor bad, just puttin' it out there because it made me lol once I noticed.) I am unsure yet about the walking animation because her legs do seem stiff and scissory, but the hair movement when jumping is quite lively.

The flower stage with the drifting blossoms and endless field looks all-around comfy like a promotional poster for Easter baskets. It makes me forget that a giant man-eating plant lurking in the bushes will mess up Mario's day something fierce, and I am not even unsettled by that realization.

I don't think I will be able to watch videos for a while but when I have time at home, I will definitely give some feedback on the Fuzzy and the lightning levels.

Just look above you...
If it's something that can be stopped, then just try to stop it!
Originally posted by Counterfeit
I am unsure yet about the walking animation because her legs do seem stiff and scissory, but the hair movement when jumping is quite lively.

I tried redoing her graphics a bit, i feel like this is a lot better.



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My Hack Thread

Indeed, that does look more natural. #ab{:)}

Just look above you...
If it's something that can be stopped, then just try to stop it!
So, I asked Blind Devil to send me his Luigi physics code.
But then we ended up making Luigi's and Glubita's abilities work.
so now they're fully functional!



Luigi is a lot floatier, like in most Mario games. He can also perform a slide kick by pressing down while walking.
His fireballs have no gravity. (he may be a bit OP for now)




Glubita can do an airspin multiple times while in the air, you can skip over small parts of the level like this.
With a fireflower, you can charge up a fireball like in Mega Man.
However, she cannot reach her maximum horizontal speed like Mario and Luigi,
which means you can't run with her.

all of these codes, except for the Luigi physics, are from the uberasm section.
Pages: « 1 2 3 4 5 6 7 8 » Link
Forum Index - SMW Hacking - Works in Progress - Super Mario Travelers

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