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The Old-School Level Design Contest ends in
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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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These abilities are distinct enough that they give all the characters unique playstyles, which will make interactions with levels a lot more interesting. Even with minor tweaks here and there (such as with Luigi in particular). Combining the alternative play styles with your fun level design, I can see this being loads of fun. I'll be keeping an eye on this one!
Those are some nice changes, IMO. I cant wait to see the final product once it is all said and done.

Baby steps, of course. Take all the time you need with this hack.

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STELLA!
Originally posted by Arash
Those are some nice changes, IMO. I cant wait to see the final product once it is all said and done.

Baby steps, of course. Take all the time you need with this hack.


don't worry, this Super Mario Travelers hack will be released soon. stivi is working hard on this hack
Originally posted by jardeson01
this Super Mario Travelers hack will be released soon

not really. It will most likely be done somewhere in 2022, but don't count on it. It's done when it's done.

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Hack in progress


Originally posted by Stivi
Originally posted by jardeson01
this Super Mario Travelers hack will be released soon

not really. It will most likely be done somewhere in 2022, but don't count on it. It's done when it's done.

That's fine. I'm in no rush. #smw{:TUP:}

Keep up the good work.

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STELLA!
Haven't seen one screenshot of the main overworld. It's been so long since the last demo, so have you made made progress on it?

I'm in 7th grade
Originally posted by Raymondsze
Haven't seen one screenshot of the main overworld.

The main map will consist of 3 "pseudo submaps", instead of having 3 worlds that are connected.
I started on the first map but didn't finish it yet.

Originally posted by Raymondsze
It's been so long since the last demo, so have you made made progress on it?

I am planning to release something small next year in january.

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Hack in progress


I have officially decided to change the name of this hack.
Instead of Super Mario Travellers, it's now:

Super Mario: Nozom Quest!

The new name fits more with the plot of the game. Nozom being Glubita's home planet,
and having to collect the new Nozom Shards, to put the broken Nozom Crystal back together.

so, here's the title screen for a small level sampler i've prepared for next c3!
Special thanks to Gatete for making the logo, i added the crystal myself.

New level for world 1.
This is the final level before the first boss.
It features blocks and spikes that beep and switch, and also breaking noteblocks.
They don't switch to the music though, but i think that can be a gimmick for a later level.

If you want to hear the beeping and the music, check out my tweet of this level.



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Hack in progress


This is the coolest level I've ever seen #smrpg{y}

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how many bosses are there in this hack#smw{o_O?}
Originally posted by jardeson01
how many bosses are there in this hack#smw{o_O?}

There may be as many as there are worlds, at least 8, maybe more or less.
I'll focus on the bosses when all the levels are done.

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Hack in progress


Another question: will there be more new skills from Mario and Luigi and Glubita
Oh, that's an amazing color palette. I love how the blocks shrink and grow out and in to tangibility, too. Looks like a really solid mix of gimmicks that changes things up constantly. Quite nice.
That is a nice level. Though, however, the level throws a lot of mechanics at you and you kind of have to adapt to them on a whim. Because of that, it feels more like a level seen in a later world than it does for a level in World 1, but that's just my take.

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STELLA!
I am loving the level so far.
Great looks you have there for these framal blocks!!!

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Previously known as Darkslayer (2008-2020)
Finished a new level.
This is 2-2, it used to be a river/swamp type of level with a boss bass.
Now it's even swampier than before. There's even helping turtle friends!
Jumping into the mud kills you.



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Hack in progress


I’ve been following this thread for a while now, and I’ve gotta say, I love your style of level design. The setups you put together really seem to “flow” into one another, and you aren’t afraid to include little break points either where the player can stop to catch their breath. I can practically feel the run without even playing this, just from watching these GIFs. Keep it up!

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Currently porting: Sparkster - Steel Works
Twitter
Great level! #smrpg{y}

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level cool and great
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