These abilities are distinct enough that they give all the characters unique playstyles, which will make interactions with levels a lot more interesting. Even with minor tweaks here and there (such as with Luigi in particular). Combining the alternative play styles with your fun level design, I can see this being loads of fun. I'll be keeping an eye on this one!
New level for world 1.
This is the final level before the first boss.
It features blocks and spikes that beep and switch, and also breaking noteblocks.
They don't switch to the music though, but i think that can be a gimmick for a later level.
If you want to hear the beeping and the music, check out my tweet of this level.
That is a nice level. Though, however, the level throws a lot of mechanics at you and you kind of have to adapt to them on a whim. Because of that, it feels more like a level seen in a later world than it does for a level in World 1, but that's just my take.
Hm. The suitable time has probably arrived.
The unthinkable Two-Pronged Formation.
This was a bitter decision on my part. Understand?
I’ve been following this thread for a while now, and I’ve gotta say, I love your style of level design. The setups you put together really seem to “flow” into one another, and you aren’t afraid to include little break points either where the player can stop to catch their breath. I can practically feel the run without even playing this, just from watching these GIFs. Keep it up!
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