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JUMP½
Forum Index - SMW Hacking - Full Hack Releases - JUMP½
Pages: « 1 2 3 »
It's finally here!

This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.

JUMP's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.

This hack has been over three years in the making, and development hell has finally released its demons!


too bad lolyoshi isn't here to see this #fim{:'(}
most okayest
april fools!

i did like 3 levels in this hack. its nice to see the bitch actually out though so now everyone can fuckin sleep
super super (super) stoked to see this is finally out, grats on finishing yall
I didn't make a level for it so it's probably just ok


nice
It is very unusual.

I played and streamed JUMP 1/2 today.
hobz, ultimate meme master, never change

also I'm so happy
Let the memes begin.
It's a big day!

I witnessed how much passion and polish went into this project. I think everyone should give it a shot, despite of what you thought of the prequel. The level design style and philosophy are indeed the same, but much better executed that's for sure. I don't think there's any levels this time around that I hate (there's one or two of the newest I'm yet to play, but still).
Nice


Big huge giant thanks to worldpeace, the legend himself, for making the hack work and tirelessly fixing every bug and issue that came up over and over. Thank him for this early (lol) release date. And having been to some degree involved myself (or at least posting random nonsense in the chat while people worked), I have also witnessed the crazy amount of passion and polish that went into this hack by these guys. Sixcorby, lazy, and lolyoshi did a fantastic job leading for each segment of the hack's production, and the testers did an awesome job testing last minute. Very happy to see this finally finished. Hope you all enjoy :)
It was expected to see it come this early. I just gave it a shot and it's been marvelous so far for a sequel that has the same philosophy as the prequel. Good job to y'all involved!
Glad to see this bad boi finally come out. Been looking forward to this for a long while.

Will the soundtrack get released at some point?


nice



most okayest
By the way, here are the SPCs of all the ports that were made for the overworld & standout levels. They'll be submitted to the music section in a week's time.

More than half of these were ported by musicalman, so shoutouts to him!
I'd say the first hack had more charm in it but that doesn't make 1/2 any less awesome.

However, I noted that you can get stuck in the red switch palace at the midway point since there is no reset door at that section and you have to wait for the timer to kill yourself.

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Okay, my layout looks ugly.
I'm actually playing it, and it's awesome.

BTW, I got myself stuck in Battlefield of the Three Kingdoms in room with small hole, two blue beach koopa and two throw blocks. Does anyone have a solution to this puzzle?

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Your unit has been returned to SMWCentral. Wonder for how long...
Originally posted by ForthRightMC
I'm actually playing it, and it's awesome.

BTW, I got myself stuck in Battlefield of the Three Kingdoms in room with small hole, two blue beach koopa and two throw blocks. Does anyone have a solution to this puzzle?

You have to take damage by hurting yourself on a blue koopaa. Toss the throw block upwards so that one of the blue koopas kicks it into the other one, which will cause the second one to fall down. The second blue koopa would need to be facing the kicked throw block so that it tries to "catch" it but falls instead.
I'm currently in world 6, and I am stuck in The Switch of Blue Hue in room with Mega Mole and number platforms.

Please find the solution and I will be thankful.

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Your unit has been returned to SMWCentral. Wonder for how long...
Pages: « 1 2 3 »
Forum Index - SMW Hacking - Full Hack Releases - JUMP½

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