This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.
JUMP's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.
This hack has been over three years in the making, and development hell has finally released its demons!
I witnessed how much passion and polish went into this project. I think everyone should give it a shot, despite of what you thought of the prequel. The level design style and philosophy are indeed the same, but much better executed that's for sure. I don't think there's any levels this time around that I hate (there's one or two of the newest I'm yet to play, but still).
Big huge giant thanks to worldpeace, the legend himself, for making the hack work and tirelessly fixing every bug and issue that came up over and over. Thank him for this early (lol) release date. And having been to some degree involved myself (or at least posting random nonsense in the chat while people worked), I have also witnessed the crazy amount of passion and polish that went into this hack by these guys. Sixcorby, lazy, and lolyoshi did a fantastic job leading for each segment of the hack's production, and the testers did an awesome job testing last minute. Very happy to see this finally finished. Hope you all enjoy
BTW, I got myself stuck in Battlefield of the Three Kingdoms in room with small hole, two blue beach koopa and two throw blocks. Does anyone have a solution to this puzzle?
You have to take damage by hurting yourself on a blue koopaa. Toss the throw block upwards so that one of the blue koopas kicks it into the other one, which will cause the second one to fall down. The second blue koopa would need to be facing the kicked throw block so that it tries to "catch" it but falls instead.