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JUMP½
Forum Index - SMW Hacking - Full Hack Releases - JUMP½
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Which one? The first room or the second room? Alright, I can do it for both.

First room:
The first room just requires you to run to the right and then jump at the end. You have to move to the left during your jump so you can dive onto the grey platform.


Second room:
This one just requires timing. Just jump on the timed lifts so you can create platform (I recommend you to leave a small gap to increase the takeover distance). Much like in the first room, you need to dive.


Third room in case you get stuck there too:
Jump on the timed lifts so that they overlap (doesn't need to be perfect). That allows you to gain speed for the flight in both directions without worrying to fall down.


Fourth room onwards should be simple.



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Okay, my layout looks ugly.
I see. BTW I found the solution of my stucking problem in gliding simulator movie I found in Bowser's Cinema.

Currently I'm getting close to the end of world 6. After I reach Bowser's Castle in world 7, I will be getting ready to reach extra world 8.

Anyway, how I can get to world 8? Because I am getting closer to Bowser's Castle Multiperson level. Also, I took creator list of this level from Bowser's Cinema.

Edit: this is my 1000th post!

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Your unit has been returned to SMWCentral. Wonder for how long...
you have to beat
madeulook


get the secret exit in the level THROW in world 6
most okayest
Alright so don't look in this thread if you don't want a bajillion spoilers.
If anyone has Super NT, and managed to beat World 5 or experienced crashes, can you tell whether you have experienced crashes and what firmware version of Super NT do you have? That would be appreciated, as there were multiple reports of crashes happening with Super NT specifically, mostly during World 5 Reznor fight, but could really happen anywhere.

Specifically, JUMP Team wants to know whether to report the bug to upstream or tell people to update Super NT before playing JUMP 1/2.

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Legacy ports zip (now that those went down because Dropbox)



AWESOME!(-ㅅ-;;)
Shoutout to the myriad of users who have been inactive for ages and are coming back to comment on Jump1/2
As I noticed in previous JUMP, the resources were released, so I hope there will be resources for JUMP 1/2.

Because in previous resources I saved various ports that are not available in SMW music section.

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Your unit has been returned to SMWCentral. Wonder for how long...
Originally posted by Plasmodium00
Shoutout to the myriad of users who have been inactive for ages and are coming back to comment on Jump1/2


Technically I can't be inactive if I'm still making marios but I think everyone that knows me knows I don't regularly post at smwc.

Also there's never any big episodes brought to my attention so things like JUMP 1/2 that are big enough that people at my neck of the woods talk about it, they're few and far in-between.
I got a question. How to play JUMP 1/2 by using only 18 exits?
The first JUMP had all songs in a soundtrack.
Why are the new songs now seperate?
Originally posted by Fullcannon
The first JUMP had all songs in a soundtrack.
Why are the new songs now seperate?

Because of the new upcoming rules for the Music Section.

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Are you an ASM coder and want a boost on your Steam, Switch, PS4, or Xbox One accounts? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading or boosting in exchange. 6 more left.

Why is called JUMP 1/2 not JUMP 2?
Originally posted by Roberto zampari
Why is called JUMP 1/2 not JUMP 2?

Cause this isn't a "true" sequel

Speaking of, I just finished this boy and man, what a blast. You guys haven't disappointed as always. Shoutouts to everyone who has worked hard on it!
Could someone send the resource pack?
Originally posted by Katerpie
Originally posted by Roberto zampari
Why is called JUMP 1/2 not JUMP 2?

Cause this isn't a "true" sequel

Speaking of, I just finished this boy and man, what a blast. You guys haven't disappointed as always. Shoutouts to everyone who has worked hard on it!

Thanks!!

Originally posted by NextTactics
Could someone send the resource pack?

Don't worry, it will be posted on smwc soon!
Originally posted by Evan05122005
I got a question. How to play JUMP 1/2 by using only 18 exits?

play until you have 18 exits, and then turn off the emulator.

(why are you trying to speedrun it?) :O
most okayest
Originally posted by Hobz
(why are you trying to speedrun it?) :O

Because speedrunning is popular and there are a number of smw speedrunners that are aiming to beat it quickly I would assume.
why, are you trying to speedrun it?*
most okayest
Originally posted by Hobz
why, are you trying to speedrun it?*


Don't you remember Hobz?

Originally posted by Roto-disco

Because speedrunning is popular and there are a number of smw speedrunners that are aiming to beat it quickly I would assume.


BTW the hack is awesome! That will make even the tough players try to beat it.

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Your unit has been returned to SMWCentral. Wonder for how long...
Pages: « 1 2 3 »
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