Which one? The first room or the second room? Alright, I can do it for both.
The first room just requires you to run to the right and then jump at the end. You have to move to the left during your jump so you can dive onto the grey platform.
This one just requires timing. Just jump on the timed lifts so you can create platform (I recommend you to leave a small gap to increase the takeover distance). Much like in the first room, you need to dive.
Third room in case you get stuck there too:
Jump on the timed lifts so that they overlap (doesn't need to be perfect). That allows you to gain speed for the flight in both directions without worrying to fall down.
If anyone has Super NT, and managed to beat World 5 or experienced crashes, can you tell whether you have experienced crashes and what firmware version of Super NT do you have? That would be appreciated, as there were multiple reports of crashes happening with Super NT specifically, mostly during World 5 Reznor fight, but could really happen anywhere.
Specifically, JUMP Team wants to know whether to report the bug to upstream or tell people to update Super NT before playing JUMP 1/2.
-------------------- Legacy ports zip (now that those went down because Dropbox)
The first JUMP had all songs in a soundtrack.
Why are the new songs now seperate?
Because of the new upcoming rules for the Music Section.
-------------------- Are you an ASM coder and want a boost on your Steam, Switch, PS4, or Xbox One accounts? Private Message me for details. (I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading or boosting in exchange. 6 more left.