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Fireball and ON/OFF optimisation

I am currently building a kaizo romhack and i wanted to build a level based on the ON/OFF projectile sprites from the_bios and the fireflower.

The idea is simple using the fireflower to hit ON/OFF switches.

But i quickly realised that the sprite used to Do that wich is the projectile trigered ON/OFF block have a big hitbox issue. Mostly because the fireball hit the ON/OFF block instead of the sprite wich make the level infuriating sometimes. Hitting the corner of the block just don't work.

I tough of a few way around but i am no asm programmer expert. So i want to know if one of thèse might be possible.

#1 try to extend the hitbox of the sprite only by a few pixel.

#2 make so that the fireball specificly don't interact with the ON/OFF block. It Will hit the sprite anyway.

#3 Make so that the fireball won't interact with layer 3 or 2 object and put the ON/OFF switch in There.

Let me know what you think of this or if you know another way to Do this because that might open the Door for alot of creator Who want to use this mécanic.