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$7E0055, $7E005E, $7E005F by GreenHammerBro, System
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0055, $7E005E, $7E005F by GreenHammerBro, System
Pages: « 1 »


Address Length Type Description Submitter
$7E0055 1 byte Camera Direction of scrolling for Layer 1.
#$00 = left (or up); #$02 = right (or down).
Used to index the various camera tables at $7E0045 to $7E0048 and $7E004D to $7E0050.

It is also temporarily set to #$01 during level load for loading onscreen sprites.
GreenHammerBro
Address Length Type Description Submitter
$7E005E 1 byte Camera The last screen number (minus 1) before the camera stops moving horizontally. (Only applies in horizontal levels.) System
Address Length Type Description Submitter
$7E005F 1 byte Camera The last screen number (minus 1) before the camera stops moving vertically. (Only applies in vertical levels.) System
Update submitted for all of them.

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Dream team (feed them, please):






Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0055, $7E005E, $7E005F by GreenHammerBro, System

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