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levels
Forum Index - SMW Hacking - Works in Progress - levels
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Playing JUMP 1/2 recently bit me with a hit of a design bug, so I figured I'd throw together a few for fun. Here's two I made in the last week, with video links included (+ screenshots for those who just want a quick glance).

1. Floravale: an easy world 1 level designed around plant-based enemies.

Video link

Screenshots:






2. Nitro Discord: an early-to-midgame cave level featuring clever uses of the TNT sprite.

Video link

Screenshots:



More to (probably) come - if I end up making enough and the motivation sicks around, I'll throw them together into a ROM and release it.
All those setups are genius! Especially the second level had me wondering every ten seconds "how the hell did he come up with that?". You're really taking advantage of every last bit of the mechanics and then some, which I think is exactly the JUMP spirit, so you nailed that. If there ever is a JUMP1/3 or something - and knowing the Talkhaus crew, there will always be sequels - you should contribute a level or two.

(the only nitpick I have is that while Scorch 'n' Torch is an an awesome song and a brilliant port, it seems a little intense and fast-paced for a puzzle-heavy level.)

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Forum Index - SMW Hacking - Works in Progress - levels

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