Demo of a hack im making right now, might make another version of this hack ,i dunno.
There are some parts that you can do in other ways instead of the intended way like in level 2 the start can be done without using 2 shells but 1 (well im not goona spoil you, have fun )
It seems rather short and not very telling of the full hack for this kind of demo to appear on the site. Furthermore, there is already a hack named Super Duper World, and since this is just a demo, a name change is necessary. As for the hack itself, many of the obstacles were either broken or incomplete. The hack suffered from the vertical camera constantly scrolling and making for blind drops/obstacles where it really wasn't necessary. The message box indicating red/orange coins mean death or danger wasn't even in the same level as them, and it's really silly to have a map16-edited block suddenly kill the player without any other obstacle just because a red coin is above it, when you can just make a death block. No new aspects were introduced in this hack, and there was no flow of aesthetics or creativity. A lot of obstacles/objects exist just to exist and don't really serve a purpose. If you're going to continue this hack, I urge you to revise these first four levels in a way that creates flow and utilizes all of the intended sprites. Instead of using indicator coins and arrows everywhere, try teaching the player with simplified versions of tricks and branching them out to tougher combinations.