I'm starting my public playthrough of VLDC11! Tyty/Teyla will be joining me for the playthrough again. I'm posting it here because I'm actually crossposting it between here and my Romhackeria 3 thread on Something Awful. If you ever watched my playthrough of VLDC9, this will be very similar.
Just so people don't wonder about it, this playthrough is more focused towards the Something Awful crowd, so don't be surprised when we start explaining hacking concepts and Lunar Magic features as if everyone on this site wouldn't know what they already are. We're explaining them for people who may have no familiarity with SMW Hacking at all beyond what they see possible in my videos.
Additionally, if you like what I do and want to support me and my LPs personally, I have a Patreon now because all good content creators have one now, so why not the bad ones like myself too.
The first of a few really pretty levels that felt a little underwhelming in its design.
Starting this video, I'll be adding the author name and level placement into the video whenever we're on the overworld before starting the level or when discussing comments at the end. I won't be editing it in for every death. This should help people better see who made the levels and how they scored without just having to listen to us.
Noivern Site Owner, Administrator, and SMW Graphics Manager
I think all special autoscrolls move back to screen 00 when they're activated at a later screen (which can be seen in morsel's VLDC8 level Municipal Swimming) and I suppose that the level used the Yoshi wing level autoscroll that goes all the way to the top of the level first before acting like usual.
I use a Blue Yeti standing microphone for recording my own audio, Adobe Premiere CC for editing, OBS Studio for recording the screen, and Discord screenshare to send Tyty the video and game audio. I play on snes9x, at a 4x window resolution, so I record the video at 1024x896. In Premiere I'll set it to export at 960x720, which adds some small black bars to the sides but gives me a decently crisp 720p video.
If I weren't being kind of lazy with the audio setup right now, I'd probably also be recording my audio through Adobe Audition, while also having Tyty record his own audio track. Then to send him the game audio and to keep his voice out of the game audio on my end I'd be using VoiceMeeter to be a set of virtual audio cables so I an adjust what sounds are being recorded where. But it's a bit of a pain to set up each time so right now I'm trying to "pre-balance" audio before we start the recording. Didn't work out great this time because Tyty was louder than I intended but I can't really adjust anything when pre-balancing because everything gets baked into one single audio track when you do it.
Like my professors told me in college, it's really easy to shoot clean, crisp, high quality video these days. But bad audio is forever. If your audio is bad, your video is bad.
I can't believe i've been around long enough that people just tolerate me as the Old Man of SMWC.
I definitely equate you to the geriatric retiree lounging on his lawn yelling at his younger neighbors to either pipe down or stay off his property. It echoes your administrative style, haha~
Regarding your setup, it doesn't seem all that much different from my own... or at least we end up with a similar result. Obviously yours is more challenging since you're having to throw in a second person's audio to record through discord.
Did you study a/v tech in college? I also studied some audio engineering in a high school technical program. My personal setup involves using Bandicam for personal recording and obs for streaming, a Blue Snowball for output, Adobe Premiere for editing (+ a program called Handbrake for converting the video's frame rate from variable to constant because otherwise Adobe won't be able to properly render the video in the preview and it'll lag), and Adobe Encore for exporting the final product. In the end this will usually give me a video quality of 720p60 (not widescreen, widescreen tends to make Mario's jumps look strange) with an even better audio quality if I throw on an eq and compressor on my voice in post.
Something close to that. I studied Broadcast Journalism, and so I learned plenty about a/v tech in addition to journalism things. Good thing I like the a/v stuff as much as I do because that's what I want to do much more than journalism itself.
So I made an offer to the thread on Something Awful that if they made some levels I'd play them on video and suggest design improvements. Basically, impromptu judging! For a lot of these guys, this is the first time they've ever used Lunar Magic! First up we have DoubleNegative with three levels he made.
I have to say, if these levels are truly made by people who just used Lunar Magic for the first time, then these levels are actually kinda interesting and unique especially given their experience. They're a little rough around the edges, but this is why it's good to get feedback.
And last for now we have Deffon's Waluigi's Treasure Hunt demo, a hack he was working on back in 2009. For better or for worse this hack feels very "2009" in its design, a description that probably won't make sense to anyone who wasn't making hacks back then. But believe us when we say it.