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Super Enan World - Bowser's Sky 5

Quadruple post! Ice Hills 1:



The Bullet Bills here freeze Enan if touched.





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Quintuple post! I was waiting for the second demo of Technicolor Mario World to be accepted. Now I can finally resume work on this hack.

Here's Ice Plains 2:




The water kills you, except here it doesn't move up and down.





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Sextuple post! Ice Hills 3:




Also, in the previous 2 posts and the thread title before this post was sent, the world's name is incorrect: it's Ice Hills, not Ice Plains.





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looks nice so far! i also like how you use the original aesthethics, also, have you tried using the tileset "underground 3"? it uses 1A for fg and 19 for the bg, you can make a nice level around that
Originally posted by Dark Prince
have you tried using the tileset "underground 3"?

I've used it already, in Chocolate Desert 2.

Also, here's Ice Hills 4:


These blue lotuses are ice lotuses, They're this sprite, except they throw iceballs instead of hammers (their graphics are from the wall springboard because it's the closest thing).







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Double post! I was working on this hack, and now I've resumed progress on this hack. Here's #5 Roy's Castle:


The blue Ball 'n' Chains freeze you when you touch them. This sprite was made by Roberto zampari. I had to recolor their GFX in order to make their colors not strange and use it as ExGFX.

Also I'm gonna release a third demo when I finish Sea Caverns Secret (haven't started working on that level yet).





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I see you're taking more and more liberties over time. You previously started using custom sprites and now you're incorporating custom palettes, instead of sticking to the original colors (which aren't really bad, they're pretty great for an early SNES game), like anyone who wants to make their hacks eye-candy.

EDIT: Oh, you simply remapped the custom sprite to use buff Koopa's colors.
I have a Discord server as well!
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Basically, I believe in peace and bashing two bricks together.
I got interested in your style lately. Thanks for providing those progress updates with screenshots.

I like a hack that's not too difficult to play, and from what I see it seems like you shoot for traditional gameplay kind of, which imo is not that easy to master as a designer.

The sprite additions and the palette work also look nice in here.

I occasionally play Technicolor Mario, so far I'm good. I may try this Leprechaun St-Patrick special, Mario is handsome with his attire lol.

Way to go!
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ball 'n chain's color looks kinda odd, maybe make it whiter? and why there's sprite transparency (mushroom and score sprites)? so far, the progress is looking good.
Originally posted by RussianMan
ball 'n chain's color looks kinda odd, maybe make it whiter?

I've used the colors of the vanilla blue palette (palette B), how does it look weird?
Originally posted by RussianMan
and why there's sprite transparency (mushroom and score sprites)? so far, the progress is looking good.

It's due to the level mode (I'm using mode 0C).

Here's world 6 (Bowser's Sky)'s map

I can't use the Bowser sign sprite because this map was made over Forest of Illusion.

I also changed the palette of the first world to the Forest of Illusion palette:

Note: Luigi is not used in this hack.





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The map looks good, but...

Bowser's castle looks awkward because of the lava around it (lava in clouds). But maybe some custom graphics are needed to fix that and since this hack is pure vanilla then idk
Originally posted by Doug Walker
Bowser's castle looks awkward because of the lava around it (lava in clouds). But maybe some custom graphics are needed to fix that and since this hack is pure vanilla then idk

This hack isn't really a 100% vanilla hack, because it has custom sprites, a custom block, and also the title logo was made with custom graphics.

Here's Sea Caverns Secret:

In this level you hit message blocks to drain the water to be able to progress, like in Blind Devil's VLDC11 level.

There was a Buzzy Beetle here, but it fell in the 1 tile pit.

I've drained the water in this screenshot.

World 4 is now complete, but I need to make bonus areas, and then the hack must be tested.

Also, there will be 3 versions of this hack, a version without custom music, a version with vanilla music and remixed versions of the vanilla music, and a version with ports and some original music, all unsampled.





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Time to bump this thread after over 3 months!

I've released another update to demo 3 (and finally submitted the hack to the section), as N450 messaged me on Discord with the bugs he found in demo 3.1.

Also, replying to this post:
Originally posted by 7 up
Will all the original music be made by you or come from SMW Music section prior to this hack's release?

They come from the music section.





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Uggggggggh...

Double post! Yet another update has been released. During work on demo 3, the midpoint entrance of #1 Iggy's Castle was for some reason moved so that you spawn inside a wall, instantly killing you, and this wasn't an issue in the first 2 demos.





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Originally posted by Green Jerry
Uggggggggh...

Double post! Yet another update has been released. During work on demo 3, the midpoint entrance of #1 Iggy's Castle was for some reason moved so that you spawn inside a wall, instantly killing you, and this wasn't an issue in the first 2 demos.


When will the full version be available?



List Soundtrack - List Hacks

Mega Man X3 OSTs
Originally posted by Infinity
When will the full version be available?

You're impatient, aren't you?
When I'm done with both world 6 and the extra world, I'm gonna make a thread in the hack testing forum. After the hack is tested it'll then be submitted.





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Double post! Time to resume work on this hack, again. Here's Bowser's Sky 1:

I moved the jumping Piranha Plant a bit to the left after taking this screenshot.

And I also moved Lakitu a tile higher after taking the above screenshots.


The level also uses the unused forest bushes.





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