no troll no kaizo block no auto-scroll no lolis no waifus
This hack needed a lot more testing and careful consideration before submitting (and resubmitting). It makes no sense to me that you submitted this hack again within 3 days of it being rejected.
The kickin' koopa in the first level will more often than not kick the yellow shell into the sprite-destroy blocks, thus making the next jump impossible. Even when you do make it, the collapsing bridge is prone to respawning.
The graphics and palettes used in this hack are awful, and you show us that you don't care immediately in the title screen.
The overworld is a mess, and flashes garbled graphics for one frame at a time in various locations. The text is hard to read and the paths are arbitrary and usually nonexistent.
Making a level where you can scroll into an autoscroller makes the level prone to crashing.
You have way too many different graphics used for tiles, it's hard to know which tile does what in a lot of cases. The gold triangle is a death block?
I stopped playing at the Bowsette boss. First of all, the vulgarity in the background images and foreground text are a no. When you say "no troll" and then put this crap in your romhack, there's no reason for anyone to continue playing. You have fake difficulty using pick-a-path. There are a plethora of blocks all resembling death, red ? blocks for no reason, death air, death red blocks, invisible Bowsette spawning hammers with seemingly no rhyme or reason.
There were some cool ideas. I liked the construction level. But on the contrary, some designs were just lazy and clearly didn't have much thought put into them. Lots of cheese and alternate solutions are present. Aside from some of the cool designs, you deliberately tainted the hack yourself aside from that. Work harder, make it look nice, take time if you actually want this approved, test your designs without savestates, and get rid of the vulgarity and blatant disrespect to the players who take their time to play your hack.