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Sprite code tree (from all.log) by oderjunks
Forum Index - Valley of Bowser - Moderation Questions - Documents - Sprite code tree (from all.log) by oderjunks
Pages: « 1 »
File Name: Sprite code tree (from all.log)
Submitted: by oderjunks
Authors: oderjunks
Platforms: SNES
Games: SMW
Type: Documentation
Language: English
Description: I wanted to disassemble sprite 0F (Goomba/Galoomba) And made this while trying to do it, also I know it's not completely efficient.

How it works:
Each folder/shortcut is a subroutine found in the file called "Code.txt", That's it.
I'll be blunt, as it's necessary for me to make a point: Why did you worked this hard to split info you can easily access from all.log into several files inside a couple of folders, which does nothing other than worsening the info accessibility? It does not make sense, since I could easily do a Ctrl+F inside all.log to find the very info I need, including the ones you separated.

But I'll state the main removal reason, and I quote you:

Originally posted by oderjunks

(It's sorta stealing)


This is called plagiarism, and it's highly frowned upon among writers (I'd know, since I'm in an academic community). While it's ok to reference others' work, all you did was taking the raw content of all.log and then copy-pasting it into your files. This is not your work, so why you credited yourself as the sole author? Please take note of this, and do not do it again. The next time, I'll be less lenient.
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Forum Index - Valley of Bowser - Moderation Questions - Documents - Sprite code tree (from all.log) by oderjunks

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