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Secret World Levels based on orbs?

For my first Romhack, I am thinking of having some secret levels (and maybe regular levels, as a "secret" exit [as in the "normal" exit uses the actual secret goal tape] ) have orbs that change the level-tile-properties of the special world levels, making THAT the method for unlocking Special World levels. I need to know, does that sound as good as I think?
Undertale 2: Revenge of the Robots is possibly the best rpgmaker game ever