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Tip: If you place too many sprites on the same screen, it will slow the game down and cause frustration to the player.Not logged in.
Coustem Background Help
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hello i would like to have a coustem Background using this Image:
Ive tried SnesGFX before but i dont know anything about it and if it can even make coustem BGs
First off, I can see no reason snesgfx couldn't handle something like this. Unless the image is just too large.

Originally posted by Download page
This tool lets you rip images (png, bmp, jpg, etc) to SNES format with automatic color reduction using pngquant.

But it's more of a question of whether you should.

I'm actually rather surprised to find there isn't a general snesgfx tutorial thread in existence, here. Someone should make that.
this happens all the time when converting it to map16
Remember that not all BIN files are graphics. In fact, BIN can mean any data like tilemap or Map16 data. That means, the BIN files ending with map16.bin are supposed to be imported with Lunar Magic. Loading them in YY-CHR results in rubbish because... Map16 simply isn't graphics.

Okay, my layout looks ugly.
can someone close this threat or delete it cuz i fixed my issue
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