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Regarding the state of the project
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - Regarding the state of the project
Pages: « 1 2 »
I might help out in a small way in bug fixing certain levels though I will do them privately (like the Digsite Dangers level which was missing the 2nd smwc coin). Maybe for the secret exit sublevel section of Stratus Skyworks should be a keyhole exit instead of the roulette goal - that's my suggestion.
Passing by just to say that some stuff related to this forum is being planned, in order to make stuff even easier for everyone. For now, everything remains the same - if you want to help, just poke me via PM/DM. More news will come soon.

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MK2TDS
In the meantime, have these sprite graphics that I revamped:


These are the new Elite Koopa graphics. I know many people will say the one where they looked like cyborgs is better, but honestly, the original Elite Koopas looked really messy and hard to look at. I thought it was easier to just make them full-fledged robots. They fit better with the aesthetics of the game, and they fit the mechanical theme anyway.


And here's the KooPHD. These guys look more faithful to their original design, just fleshed out so it looks better.
R.I.P. eXcavator... You will always have a place in our hearts...

Always loved your gfx work Falconpunch. Glad to see you never dropped it. ^_^

At this point, it would be a shame to just dump this and call it a day. there was a lot of work put into this. The biggest issue was when I was running it (and still is) are mostly level specific bugs. Then of course people wanted to update the quality, with gfx, music, etc and they take on the project, but it never gets finished. At this point in time, the hack is so outdated, you would still be "updating and fixing bugs" for even more years down the line.

So what I suggest, is something that I suggested years ago; Remove the shit that doesn't work anymore, rearrange levels, map, etc as needed and release it "as is".
Layout by LDA during C3.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Frankly, one of the main levels I want to see get finally fixed up is Stone Sea Sanctuary, since its issues mostly lied with Layer 3 ExGFX (which ended up becoming a feature in later LM versions). Basically just nuke all of the coding associated with that level and start from scratch.

For updating levels, my general stance is to keep as much of the original core/essence as possible, and only doing overhauls wherever it is absolutely necessary. And maybe include a statement in a readme file stating that the level design quality is mostly reflective to the standards of 2011-14/16.

Originally posted by Lightvayne
The biggest issue was when I was running it (and still is) are mostly level specific bugs. Then of course people wanted to update the quality, with gfx, music, etc and they take on the project, but it never gets finished. At this point in time, the hack is so outdated, you would still be "updating and fixing bugs" for even more years down the line.


When I was doing it all alone, hidden even from staff, I was going by this line. But since I'm getting help in parallel now, I'm just going ahead and implementing the improvements. Still, if I finish porting everything in a fully functional state, I shall terminate the revamping process.

Originally posted by MrDeePay
For updating levels, my general stance is to keep as much of the original core/essence as possible, and only doing overhauls wherever it is absolutely necessary. And maybe include a statement in a readme file stating that the level design quality is mostly reflective to the standards of 2011-14/16.


After a small discussion between the current helper team, we've also agreed with this. No levels will be fully redesigned from scratch as I intended previously, nor will any be cut out from the final product. In case of levels that are either too long, frustrating or confusing, a serious redesign may happen. But the overall feel of original levels will surely be preserved.

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MK2TDS
Originally posted by Lightvayne
Always loved your gfx work Falconpunch. Glad to see you never dropped it. ^_^


Hey Lightvayne, good to see you again. Glad you like my graphics, especially those Elite Koopas. #smrpg{<3}

Originally posted by MrDeePay
For updating levels, my general stance is to keep as much of the original core/essence as possible, and only doing overhauls wherever it is absolutely necessary. And maybe include a statement in a readme file stating that the level design quality is mostly reflective to the standards of 2011-14/16.



Speaking of that, your World 7 level, Shivering Cinders, was one of those very levels that was heavily redesigned, MrDeePay. The reason is because while it does revolve around the ON/OFF switch block gimmick and the non-linearity, the level was ultimately way too long and had up to a whopping 7 sublevels, most of them too similar to other ones. So Blind Devil took it upon himself to redesign the level, but keep as much of the original assets as possible so it's not a 10-15 minute long confusing maze level, and reduced the amount of sublevels from 7 to 3.

Then of course, the visual aesthetics.



So yeah. Now you know.
R.I.P. eXcavator... You will always have a place in our hearts...
I might still be willing to do some music work, if that's necessary.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Can you send me the resource files of what you did to my level?

Originally posted by imamelia
I might still be willing to do some music work, if that's necessary.


There are a few songs in the SMWCP2 soundtrack that could be better, but we don't want to completely axe and replace any songs in the soundtrack like Torchkas did with a few World 1 and 2 songs before stopping. If you think you could improve some songs in the game to sound better, I'd say go for it.

Originally posted by MrDeePay
Can you send me the resource files of what you did to my level?


That's going to be in the updated BaseROM, which Blind Devil said will be out very soon. Stay tuned for that.
R.I.P. eXcavator... You will always have a place in our hearts...
And here we go. Base ROM is updated.
BPS
All resources

Another note is that original authors get priority on level revamping process, so feel free to make any changes even after someone did if you feel it's necessary.

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MK2TDS
Pages: « 1 2 »
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - Regarding the state of the project

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