Hello guys, I'm here to present you my hack on development.
After the end of the SMW The Princess Rescue 2 release I was a bit burned out of making hacks and was thinking if I would even create another one, but here it is (for now).
When I first started making hacks I had only 14 years old and 16 when I first posted my first completed-non-buggy-as-hell hack here(Classic Mario World:The Magical Crystals)
Life has become more complicated since then now I'm 22 and have many more important things to resolve, so unfortunaly this may be my last hack here.
But enough of that.
Another problem I had was that I was out of inspirations to do another hack since I don't plan on Making a SMWTPR3.
So I decided to let it go for a while from SMW Hacking and was only senting updated versions fixing my old hacks, meanwhile I decided to play other games(especially platformers and rpgs) and find something that would inspire me, and I finally did found it after 4 months.
Now talking about the game itself:
This hack will be a lot diferent from my previous hack:
Introducing some cool new mechanics:
I expanded Mario's moveset: now he will be able to do Long Jumps, U-Jumps and Walljumps, I decreased a bit the speed necessary to build the longjump and U jump in the patch, so they are much easy to pull of and satisfying to do now.
The gam also dot use the Expandes SRAM patch to keep track of collectibles anymore, instead I'm using the overworld indicators patch featured in some past VLDC hack and Old-School level design hacks from those past years.
Also the hack has a new collectible the 3-up moons, but they are not mandatory for 100% of the game, but the dragon coins are since they will unlock the special world, and unlike in my previous hack here you will need ALL of them, the individual coin save patch however didnt worked here but dont worry I'm still keeping the same design of putting them all before or after the midway point.
Also about the worlds I didn't decided what some of the worlds will be yet.
But here's what I already decided:
1-Far Far Island(Grassland)
3-Sweet Sweet Mountain(Mountain/Candy/Food themed)
9-Special Secret World
I made a trailer showcasing the hack and you can also find some videos of old versions of the levels in my channelif you like:
Also, expect a demo during C3
It was a long post but here we are again.
A 3-world Beta will be released during the C3 later today, but I wont submit it to the hacks section just yet.
I will also include two levels from World 4 which I decided that its a Ice World.
Some time later I will release the definitive demo with World 4 included and all the possible remaining bugs fixed.
Here's some screenshots for World 4.
World 4-1:Snowy Rex Rampage
This level features Rexes that slide across slopes and Rexes that chase after you.
World 4-2:Snakeblock Peril
This level features snake blocks in the sky.
I also put some arrows to make it easier to the player to know the way the platform will go next, preventing unfair deaths.
I always tought some of these levels were a bit unfair in the original Mario games.
World 4 Map:
Also, some videos of outdated versions of some of the levels:
They are already improved in the Beta version that I will release today.
Water Flooded Caves: VIDEO
Lotus Plant Woods: VIDEO
On-Off Castle: VIDEO
Angry Sun Oasis: VIDEO
Sweet Sweet Plains: VIDEO
Thats all for today.
Thanks Niko, I will probably change the palette later, i kinda made this snow overworld in a hurry, so some modifications will me made to make it better.
Lordkronos, I dont know if would have good level ideas for a multiverse themed world and how I would fit in the story in order to make sense.
But I can see a Abstract world to be possible.
Also will you be playing the demo on your channel? I will release a update version with the whole world 4 finished once I finish it.
Hello guys, So as I promised I will be releasing a UPDATED definitive version of the demo with the whole World 4 included.
And speaking of world 4, its already finished and the demo its already ready for beta testing.
I just didnt had the time to showcase it here because lack of free time, so here's some screenshots from world 4 levels and the link to the BETA TESTING.
Feel free to test the demo and report any bugs, glitches etc.
Ok sorry for the double post folks.
But I just uploaded a video for one of the levels available in the demo.
Check it out! NIGHT NINJA HILLS
The video showcases the level with all the dragon coins and the hidden moon collected.
I had plenty of inspiration from the indie game Celeste for this level so I'd like to know your opinions.
Also since no one had reported anything about the beta testing yet I'll just testing the hack from start to finish myself, once I finish testing the game the demo will be out at the hacks section.
Probably at July,31.
but I'll consider extending the date had anyone decided to test it.