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Super Mario Maker 2 General Discussion
Forum Index - Non-SMW Hacking - Super Mario Maker 2 - Super Mario Maker 2 General Discussion
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The level upload limit for SMM2 has been upgraded to 64 from 32.

Thanks, Nintendo. Very cool.
Puyo Puyo Tetris 2 is available now! JOIN THE HYPE TRAIN! And don't forget to discuss the latest happs in this thread and follow @PuyoOfficial on Twitter for updates!
Remember to wash your hands and stay safe!
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
Very good! I haven't uploaded even 10 yet but who knows?

Been busy with some things so I haven't quite got the time to work on some levels yet.

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Be a cool person and check out this thread and comment on it!
There's custom dimensions and really neat sorcery you can enjoy!
Scrydan does Datapack things to Minecraft - 1.16 Minecraft Java Datapack Requests

Minecraft Randomizer: Scrycrafter
How does uploading levels work? Do you have to have a Nintendo online account to do it? If you get an account, upload one or more levels, and then let the subscription lapse, will all the levels that you uploaded no longer be playable, or will they still be there?
i love how slopes were added, we get more course themes and the super mario 3d world game style

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More new features than what I would have specific ideas about making in the immediate future, but I don't really wanna cram them in a level just for the sake of using them.

Originally posted by Luigi-San

  • SMB3 Frog Suit

  • SMW P-Balloon

  • #fim{:D}

    Originally posted by Luigi-San
  • Mechakoopas (both the original from SMW and a bunch of new variants)

  • Now I'm kinda sorta thinkin about starting a level partially inspired by Quickman's stage.

    I also like how the 3D World style has on/off blocks now.

    Originally posted by Luigi-San

  • OVERWORLD MAKER (and it's SMW-styled to boot!)

  • Dang, now it's almost like a rudimentary game-maker. Calling it now, someone will make "Kaizo Mario Maker"

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    Legacy custom music


    How am I so creative? I think taking walks might have something to do with it.
    Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
    Going into the Super Worlds and seeing every one of those being named "Super __ World" is kinda disappointing. Seems like it's all just "Super (Maker alias) World" and here I was thinking about "Mario's Chex Mix Adventure" as a name. Still doesn't diminish what fun I have actually making levels tho.

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    Legacy custom music


    How am I so creative? I think taking walks might have something to do with it.
    Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
    My first level, tips would be very helpful

    T0K-N2K-90G

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    ^
    Insane, seems about what I might expect from you so far (haven't beaten it, think the farthest I got was sometime not long after the Yoshi part).

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    Legacy custom music


    How am I so creative? I think taking walks might have something to do with it.
    Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
    Not sure if anyone is interested but I built a few levels in smm2.

    Everlasting: P6T-J3T-CPG
    Spin-or-DIE: OCC-1KJ-NXG

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    Is it bad that I still haven't gotten around to finishing a level yet? I've been so busy with my many RPGs, and add the somewhat cumbersome interface - no stylus here, my Wacom Intuos is one of the ones with a tip rather than a nub, might try to cop a Switch-compatible stylus sometime, 3DS honestly feels more fun - and lack of any sort of customization - which I don't blame Nintendo for, it's hard to do PC-game-modding-level custom asset creation on a console - and it feels a bit lesser compared to Lunar Magic. But I still wanna make a level with it. Any advice?

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    HackPortsASM"Uploader"

    Originally posted by lion
    Is it bad that I still haven't gotten around to finishing a level yet? I've been so busy with my many RPGs, and add the somewhat cumbersome interface - no stylus here, my Wacom Intuos is one of the ones with a tip rather than a nub, might try to cop a Switch-compatible stylus sometime, 3DS honestly feels more fun - and lack of any sort of customization - which I don't blame Nintendo for, it's hard to do PC-game-modding-level custom asset creation on a console - and it feels a bit lesser compared to Lunar Magic. But I still wanna make a level with it. Any advice?

    Meh, a lot of people don't even finish SMM levels at all. It's understandable considering the amount of time you spend on other projects. You're trying to make a level in SMM on 3DS?

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    what is this.
    Originally posted by practically
    Meh, a lot of people don't even finish SMM levels at all.

    I've still started more levels than I've actually uploaded thus far, and it seems like I'm less likely to finish a level if I've already posted screenshots of it, so that could be why I haven't made an actual level thread yet. Also, I have more Switch games that have kinda taken the spotlight.
    Originally posted by lion
    Any advice?

    Think about concepts and gimmicks that sound fun but would be way more difficult to implement in SMW, and run wild with it.

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    Legacy custom music


    How am I so creative? I think taking walks might have something to do with it.
    Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
    Pages: « 1 2 » Link
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