If you are using addmusick, go to your death music's archive and add
before #samples this:
#tempoimmunity
So while testing to rom hack im creating I ran into an issue, while playing the second level I was taking my time and time got under 100 and the music sped up but never stopped untill after having died in the next stage, so the sped up version of the music continued play as if I was still in a stage but it played the music that was supposed to for the area that I was in , so the overworld played the normal overworld music but was sped up, can anyone explain how to fix this issue?!
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Ive restarted it
Name:Super Mario Endless World
World 1: 100%
World 2: 100%
World 3: 30%
World 4: 2%
World 5: 2%
World 6: 2%
World 7: 2%
World 8: 2%
World 9: 2%
Special world: 15%
Star world: 10
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Ive restarted it
Name:Super Mario Endless World
World 1: 100%
World 2: 100%
World 3: 30%
World 4: 2%
World 5: 2%
World 6: 2%
World 7: 2%
World 8: 2%
World 9: 2%
Special world: 15%
Star world: 10