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Tip: When you're about to release your hack, make a patch first, patch it to a clean ROM, and then test that. This way, you are testing both the hack AND the patch.
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A list of everything you shouldn't do in smw hacking
Forum Index - SMW Hacking - SMW Hacking Discussion - A list of everything you shouldn't do in smw hacking
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I was wondering can anybody tell me everything you shouldn't do in smw hacking

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This is my layout i plan on adding one soon

I have a discord server smwc users only


i have a few hacks that are currently in a wip state you can check them out here

Blatant level or overworld edits, cutoffs or floating tiles, long empty areas in levels and eye-searing palettes.
You can do what you want. Some stuff won't be popular, some stuff won't get accepted on SMWC, but there are audiences for a lot of different stuff.

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
VLDC12 - 72HoKaizo#1
Here's a gigantic list of tips about what you should and shouldn't aim for. (It's just the list of the tips that you can find at the top of the site.)

These are only tips, you shouldn't take them as absolute rules (except those that mention bugs and glitches), but nonetheless they should give you a good idea of what you should be doing to make a good game.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
There's also these two videos which are pretty old but still a good guideline to follow.

All this, however, is only if you want to appeal to the general public. If you have an artistic reason to break a rule, don't care if your work is hard to appreciate, or are just having fun doing it your own way, then by all means do what you want to do.

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Forum Index - SMW Hacking - SMW Hacking Discussion - A list of everything you shouldn't do in smw hacking

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