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Simulating a fake crash?


I've seen a lot of crashes during my time as a SMW hacker. I know what a crash usually looks and sounds like.

So basically, I want this to happen.
- It should either be triggered upon the room loading, or all onscreen sprites being defeated
- The screen darkens and all the graphics are overwritten with garbage tiles
- Yoshi "ow" sound plays, immediately followed by the time-running-out sound and the Podoboo jump sound
- Bowser battle phase 2 music plays
- After approximately 15 seconds, Mario is either warped to a new level, or sent back to the overworld as if he died

So, how would that be done? Should I just request it? Or could it be recreated easily enough that a dummy like me could do it?
"Glauben Sie nicht alles, was Sie im Internet lesen." - Karl Marx


You would just have to use ASM to simulate the things you want. You can use UberASM to darken the screen ($2100), swap the VRAM tilemap pointer to somewhere like the GFX data ($2107-$2109), and play whatever sound effects you want ($1DF9-$1DFC). Then just use some free RAM address as a timer to wait for the actual fadeout.

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