Banner
Views: 1,003,128,483
Time:
7 users online: 1UPdudes, Fullcannon, krizeth, norwegianboyee, RamyMintos, SilentSnake20, WhiteYoshiEgg - Guests: 64 - Bots: 121 Users: 54,832 (2,031 active)
Tip: Use ledge tiles (Act as: 100) before and after slopes. Using solid tiles (Act as 130) makes Mario lose speed while running on the slope.”
Not logged in.
Super Mario Another Retro - C3 Demo
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2019 - Super Mario Another Retro - C3 Demo
Tags:
Pages: « 1 » Link
Hacks:

Hi everyone!

I'm happy to announce that the demo C3 Summer 2019 of Super Mario Another Retro!















CLICK ME !

--------------------



List Soundtrack - List Hacks

Mega Man X3 OSTs
I found a bug. Nothing happens when I beat Grass Land 4, and I can't continue:


--------------------





Linktree
Originally posted by Green Jerry
I found a bug. Nothing happens when I beat Grass Land 4, and I can't continue:


Errors have already been corrected!

--------------------



List Soundtrack - List Hacks

Mega Man X3 OSTs
i played through the whole thing and it's... ok.

it's boring. I appreciate variety but the level design doesn't compensate, it's your typical run and jump hack, very similar to SMB1. There are a few engaging moments, like jumping between blocks with munchers on timed lift in DESERT HILLS 3 and autoscrolling section with fire monsters in DESERT CASTLE, but they are far in-between. Also I think you should remove most of your "springboard puzzles" where you enter a pipe, pick up springboard and bring it to where you need it. (sometimes it's a p-switch, but idea is the same). They feel like a waste of time and add nothing to the gameplay. Aesthetics look alright at least. And there are a few technical issues. I noticed a bit of slowdown, but other than that:



-Black status bar text



-I can just pass through those key doors, without need to solve "puzzles"

5/10. I think it's kind of mediocre.
Originally posted by RussianMan
i played through the whole thing and it's... ok.

it's boring. I appreciate variety but the level design doesn't compensate, it's your typical run and jump hack, very similar to SMB1. There are a few engaging moments, like jumping between blocks with munchers on timed lift in DESERT HILLS 3 and autoscrolling section with fire monsters in DESERT CASTLE, but they are far in-between. Also I think you should remove most of your "springboard puzzles" where you enter a pipe, pick up springboard and bring it to where you need it. (sometimes it's a p-switch, but idea is the same). They feel like a waste of time and add nothing to the gameplay. Aesthetics look alright at least. And there are a few technical issues. I noticed a bit of slowdown, but other than that:



-Black status bar text



-I can just pass through those key doors, without need to solve "puzzles"

5/10. I think it's kind of mediocre.


Corrected

--------------------



List Soundtrack - List Hacks

Mega Man X3 OSTs
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2019 - Super Mario Another Retro - C3 Demo

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks