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2 little tech demos that i did some years ago (INCLUDES BOSSES) Now with better screenshoots
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2019 - 2 little tech demos that i did some years ago (INCLUDES BOSSES) Now with better screenshoots
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Well tbh fam tho i prepared nothing this C3, then i though "Heeey but i did 2 levels with interesting things of ASM on the past, maybe i can upload that", then i decided to create this Thread, the levels have bad aesthectics, graphics clash and they have a lot of problems, but heeey they have custom ASM and one of those includes 2 Bosses.

Rainbow Castle

RAINBOW CASTLE

Screenshoots:



Description: A level with a color gimmick, basically you can change the color of mario with up and down, You only can touch solid blocks of your color, Also spikes of your color doesn't hurt you. It was made on 2014 on a contest of fortaleza reznor. Sorry for the bad quality of graphics of the level, i used all my time doing the asm and not on the level design and i had few time.

Halloween entry

HALLOWEEN ENTRY

Screenshoots:







Description: A level with a Mini Boss and a Boss, it use a system of arcade life, basically if you die, you reappear on the last place that you were standing, also you have infinite flower. It includes Metal slug enemies. This level was made on 2015 on a contest of halloween of fortaleza reznor. Sorry for the bad quality of graphics of the level, i used all my time doing the asm and not on the level design and i had few time.

These tech demos aren't that bad. I found it a little weird for the spikes to only hurt you when you don't have the same color as them, so I'd tweak them to be a bit more consistent instead (and the flashing colors aren't too good on the eyes though).
The bosses are also pretty good, although it took me a while to figure out that I should bash them with my fireballs. Some sort of HP meter or even a SFX should be more than enough as an indication.
Keep it up, your potential is stunning!
Originally posted by Katerpie
These tech demos aren't that bad. I found it a little weird for the spikes to only hurt you when you don't have the same color as them, so I'd tweak them to be a bit more consistent instead (and the flashing colors aren't too good on the eyes though).
The bosses are also pretty good, although it took me a while to figure out that I should bash them with my fireballs. Some sort of HP meter or even a SFX should be more than enough as an indication.
Keep it up, your potential is stunning!


Both do things when they recieve damage, caco demon close his eyes like in DOOM and allen oneil turn more red with each hit.

I Like that Rainbow Castle ASM, It's very original that changing the player color for touch specific type of block and can be a nice alt for ON/OFF Blocks
And Halloween entry looks very good#thp{^_^}
I'm so glad you updated your thread with better screenshots lol, now I can actually check this out.
Those are some pretty impressive dynamic sprites, especially the one in the second gif which looks really damn smooth and fluid. The color gimmick is also really interesting!
these are both really good, I suck at them but they are very well made and designed.
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Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2019 - 2 little tech demos that i did some years ago (INCLUDES BOSSES) Now with better screenshoots

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