hi there, i've been working on several things this time. some aren't releases or exactly mine btw
Star Coins v2.0.0

i wanted to update these since forever, so i basically rewrote the whole thing and made it way easier to use and develop stuff for it.
notable changes:
- SA-1 Pack compatibility implementation.
- Multiple Midway Points 1.7 patch native support.
- It's now possible to have up to 16 Star coins in a level
- Ported most of the logic to UberASMTool.
GitHub repo: https://github.com/TheLX5/Star-Coins
the whole thing is horrible to read due to heavy usage of if/else, but this ensures that people will have a harder time trying to break this with weird configurations
it's not quite ready yet, i have to finish the wiki/readme and maybe include a fully customizable star coin (dont count on it for this release), expect a download link soonish i guess.
sorry blind devil for not letting you know about this before you remoderated the old version
Custom Powerups v3.3.4 (the final update)
this patch has received a couple of updates during this year, mostly to add bug fixes and new toys to play with (roulette sprites, several blocks, etc)
this time, the patch received a small update to let devs to place their code that needs to run on nmi very easily
read the changelog here: click me
also gifs of the previous updates:




download: click me
Mario 8x8 Tile DMAer v2
i just added sa-1 support and made a small change to let devs to place their code that needs to run on nmi very easily
basically remoderated lmao
download: click me
32x32 Player Tilemap v1.3
fixed a issue with the shared folder on latest asar and made a small change to let devs to place their code that needs to run on nmi very easily
download: click me
basically remoderated lmao x2
Sprite Message Box v1.1

i took my time to fix this really good patch, that's why i also updated the three patches above (custom powerups and ladida's patches) so this bad boi works fine
notable changes (taken from my commits)
- Added proper FastROM support
- Added SA-1 compatibility
- Added Custom Powerups patch v3.3.4+ compatibility
- Fixed an oversight on the windowing HDMA routine.
- Optimized the GFX decompression routine.
- Enabled the sprite message box on every level by default.
- Made it not break ExAnimations and moved the NMI hijack to a "safer" location.
download: click me
DKCR Styled Sprite Status Bar
some weeks ago WYE and i submitted a new version that is compatible with the latest Custom Powerups patch. i guess it's worth sharing and promoting here
download: click me
Retry patch (unofficial build)
also, some weeks ago i implemented custom powerups support on the retry patch, but it's kinda outdated the way i implemented it (doesn't work with ladida's patches and sprite message box).
i might fix it later and may talk with worldpeace to see if the version i publish here can be uploaded to the patches section
download: click me
all of my stuff is on my github and will remain there forever, most of the stuff here will be released on the sections (except the powerups)
that's all for today, i have more stuff to share in the next days, like an actual download link for star coins v2.0.0, maybe a couple of updated sprites i've done before and other interesting stuff 👀
MORE STUFF HERE: https://smwc.me/1507435
Star Coins v2.0.0
i wanted to update these since forever, so i basically rewrote the whole thing and made it way easier to use and develop stuff for it.
notable changes:
- SA-1 Pack compatibility implementation.
- Multiple Midway Points 1.7 patch native support.
- It's now possible to have up to 16 Star coins in a level
- Ported most of the logic to UberASMTool.
GitHub repo: https://github.com/TheLX5/Star-Coins
the whole thing is horrible to read due to heavy usage of if/else, but this ensures that people will have a harder time trying to break this with weird configurations
it's not quite ready yet, i have to finish the wiki/readme and maybe include a fully customizable star coin (dont count on it for this release), expect a download link soonish i guess.
sorry blind devil for not letting you know about this before you remoderated the old version
Custom Powerups v3.3.4 (the final update)
this patch has received a couple of updates during this year, mostly to add bug fixes and new toys to play with (roulette sprites, several blocks, etc)
this time, the patch received a small update to let devs to place their code that needs to run on nmi very easily
read the changelog here: click me
also gifs of the previous updates:
download: click me
Mario 8x8 Tile DMAer v2
i just added sa-1 support and made a small change to let devs to place their code that needs to run on nmi very easily
basically remoderated lmao
download: click me
32x32 Player Tilemap v1.3
fixed a issue with the shared folder on latest asar and made a small change to let devs to place their code that needs to run on nmi very easily
download: click me
basically remoderated lmao x2
Sprite Message Box v1.1
i took my time to fix this really good patch, that's why i also updated the three patches above (custom powerups and ladida's patches) so this bad boi works fine
notable changes (taken from my commits)
- Added proper FastROM support
- Added SA-1 compatibility
- Added Custom Powerups patch v3.3.4+ compatibility
- Fixed an oversight on the windowing HDMA routine.
- Optimized the GFX decompression routine.
- Enabled the sprite message box on every level by default.
- Made it not break ExAnimations and moved the NMI hijack to a "safer" location.
download: click me
DKCR Styled Sprite Status Bar
some weeks ago WYE and i submitted a new version that is compatible with the latest Custom Powerups patch. i guess it's worth sharing and promoting here
download: click me
Retry patch (unofficial build)
also, some weeks ago i implemented custom powerups support on the retry patch, but it's kinda outdated the way i implemented it (doesn't work with ladida's patches and sprite message box).
i might fix it later and may talk with worldpeace to see if the version i publish here can be uploaded to the patches section
download: click me
all of my stuff is on my github and will remain there forever, most of the stuff here will be released on the sections (except the powerups)
that's all for today, i have more stuff to share in the next days, like an actual download link for star coins v2.0.0, maybe a couple of updated sprites i've done before and other interesting stuff 👀
MORE STUFF HERE: https://smwc.me/1507435