Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!
Okay guys, This is an experimental thread, basically you ask for a boss, i select the 3 bosses and the next C3 (winter 2020) i submit those bosses.
Doesn't matter how complex is the boss meanwhile it is a good idea and is possible to do on SMW. The only condition is that the bosses with dynamic graphics have priority over other bosses, because i am doing all of this to test my Dyzen Dynamic Sprite support. Anything of 112x112 or less can be made.
Follow this format:
[Name] = Name of the boss
[Graphics] = URL with graphics of the boss
[Description] = what does the boss do, try to give a lot of information please.
Name: Sagat
GFX: https://www.spriters-resource.com/snes/streetfighter2streetfighter2championedition/sheet/5574/
Sagat could do his usual moves like ingame. If mario is far away he jumps towards you. He could only use one kick, one punch, one special move. And if theres isnt am opening, Sagat could block. Otherwise, his moves are randomized. Here is a reference if you need it.
Name: FF5 Omega
Graphics: Rip from FFV - Ill draw you (or find a better version) one later this convention. Here is a placeholder - https://www.spriters-resource.com/snes/ff5/sheet/5181/
Description: Omega, the superboss from FFV, adapted to SMW. It should fire lasers at you and homing missiles as its main attack. Special attack should be Wave Cannon that shoots a 40x40 beam at the player and the delta attack that should freeze you in place. It should take 10 hits to defeat (with throw blocks, 100 with fireballs).
-------------------- On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.
Description: This Boom Boom boss is a better one from SMM2. Boom Boom runs and follows Mario and hides in his shell instead of running back and forward. Jump on him 3 times to defeat him. After jumping on the boss 1 time, he randomly jump high. After 2 jumps, the boss will move faster. Mario can also attack Boom Boom with fireballs or LX5‘s custom power ups. Each 5 fireball hits is equal to 1 jump. If the extra bit is set, Boom Boom uses wing to fly and attacks Mario from above. When Mario jumps on Boom-Boom, score sprites will show up giving scores.
Name: Baby Bowser
Graphics: https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=17092
Description: Not the gigantic one. You walk close to Baby Bowser, he starts yelling and custom text pops on screen that's customizable. Then the battle begins and he tries to ground pound you a few times in a row. Cuztomization would be great here too, allowing you to choose if you jump on him to deal damage or throw things at him to damage. 3 hits by default. The floor interacting with his ground pounds is the most optional thing in my opinion as well as the player damaging Baby Bowser with ground pounds to the floor thanks to the ground pound patch in the patch section but if you want to go the extra mile, feel free. I'm giving the option of just jumping on him to damage him or throw things at him because I don't know how feasible ground pounding the ground to create a shockwave that damages him would be in SMW's engine and if it'd work well. Here's a video on how the fight goes in the original, the differences would be no Kamek (so no Kamek interactions/text) and Baby Bowser is not in the background. He yells and then skip to 0:33 where he is walking forward, talking and pointing, then go from there until 1:35.
Name: Magus
Graphics: https://www.spriters-resource.com/snes/chronotrigger/sheet/3615/
Description: This boss uses elemental attacks and Barrier Change, which changes what type of attack can damage him (out of jumping, throw blocks or fire flower). After losing half his health, he stops using Barrier Change and can now use Dark Matter. Mario has 5 hit points and each time he gets hit deals 1 damage.
Name: Super Mario Bros. 3 Koopaling Boss
Graphics: https://www.spriters-resource.com/snes/supermariobros3/ (scroll down to Enemies and Bosses)
Description: The Koopling bosses from SMB3. Depending on how the bits are set depends on how it'll act like (Larry/Morton/Wendy//Iggy, Roy/Ludwig, or Lemmy), and what projectiles they'll throw (3 ring magic, Wendy's wall reflective rings, or Lemmy's bouncing balls). The gfx page and tilemaps for each individual Koopaling should be very customizable as well as palettes, etc. It'd be nice if you chose to do this to include preset cfgs of each koopaling similar to to how the piranha venus pack did (pixi format pls)!
I know theres that japanese one but it would be nice to have one thats made for the current sprite and block tools, works properly and isn't stolen from someones hack.
-------------------- *THAT'S RIGHT!! NOW'S YOUR CHANCE TO BE A [[BIG SHOT]]!!
*AND I HAVE JUST.
*THE THING.
*YOU NEED.
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[Name] = The Masamune from Chrono Trigger
[Graphics] = https://www.spriters-resource.com/snes/chronotrigger/sheet/16911/
[Description] = https://www.youtube.com/watch?v=VTZHOcLqZL8 (the part I'm talking about is at 3:11) Awesome tornado boss thing that would be sweet to fight in SMW. Would be even cooler with the HDMA effects seen in game but that's probably too much lol.
-------------------- Currently working on:
Super Kekcroc World 4 (lol jk)
Name Tatanga in the spaceship and outside the spaceship and a wario boss that uses the mario world power ups. description like the wario boss at end of mario land 2 and the Tatanga boss from mario land 1 when Tatanga is outside the ship it could be like magikoopa but has hit points maybe faster.
Alex No Yellow Beezo
Posts: 723/788
Since:
Location: Norway, Sandefjord
Pronouns: He/Him
Name Tatanga in the spaceship and outside the spaceship and a wario boss that uses the mario world power ups. description like the wario boss at end of mario land 2 and the Tatanga boss from mario land 1 when Tatanga is outside the ship it could be like magikoopa but has hit points maybe faster.
I vote for a Wario boss too! And maybe tatanga.
-------------------- Current game playing: FarCry 6 (PS5)
Last game completed: Life is Strange: True Colors (PS5)
Work in progress:
Newest Release:
Super Mario World Master Quest Reborn
Super Mario Bros 2: Mega Mario X
I know theres that japanese one but it would be nice to have one thats made for the current sprite and block tools, works properly and isn't stolen from someones hack.
I actually have one that was for romi's sprite tool and the block was a bin for block tool. It worked perfectly fine except it wouldn't change directions if you got behind him. I don't know if this is the japanese one you're referring to but either way would be happy to supply the zip if you wanted to convert and fix the mentioned problem @anonimzwx.
Name: FF5 Omega
Graphics: Rip from FFV - Ill draw you (or find a better version) one later this convention. Here is a placeholder - https://www.spriters-resource.com/snes/ff5/sheet/5181/
Description: Omega, the superboss from FFV, adapted to SMW. It should fire lasers at you and homing missiles as its main attack. Special attack should be Wave Cannon that shoots a 40x40 beam at the player and the delta attack that should freeze you in place. It should take 10 hits to defeat (with throw blocks, 100 with fireballs).
Instead of requesting my own boss, I'll just +1 this one instead. Good luck with whatever you choose, anonimzwx.
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Name=Touhou Tenshi Boss
Graphics= https://www.spriters-resource.com/resources/sheets/14/14712.png (32x32)
Description: The sprite Will stay in a edge of the screen and will shoots bullets in front of they or throw to you bullets like Bowser hammers in SMB1, after that they will jump to the another side of the room, trigger a earthquake.
Also they can dash to the another side of screen.
For the defeat they, when the earthquake triggers will fall a block or a rock that cause damage from the top and the Player should throw the block to the sprite for cause damage.
That it's my request
Alex No Yellow Beezo
Posts: 724/788
Since:
Location: Norway, Sandefjord
Pronouns: He/Him
I want a luigi boss that atacks you and then sonic atacks mario and some very hard bosses xd. and ones bosses from yoshi island zero pruple poyson mushroom. angry kirby bosses kirby adventure king goomba
i dont know abaout paletes can get original palet?
i will make you some graphics to do it.
Obviously this is a FR meme boss for the one who doesnt know.
-------------------- Made you look. Now Breath Manualy.
Name= SMM/new Mario game type Bowser and Dry Bowser
Graphics=https://www.dropbox.com/sh/19naxtf1839ummf/AAA_NiAeCsE-4rDPywMPSD4na?dl=0
Description= A boss which acts like bowser from SMM/SMM2 or the newer Mario games after SMW, and a Dry bowser variant which is much more aggressive and has different colored attacks and is much more difficult (with or without the Koopa clown car).
Name=Evil/Shadow player
Graphics= regular SMW player graphics (possibly with altered palettes), or any other player ExGFX people may have.
Description= this boss behaves and acts exactly like the player in SMW except autonomously and as an enemy, it can jump, spin jump (which can explode kill the little player in smoke as if they were a regular smw enemy), grab and throw objects (shells/sprites) at the player, and tries to avoid/destroy things thrown at by the player, it also can gain and use powerups which also hurt the player and require the same amount of damage to destroy the boss at it would a regular player.
Name=Sonic character-themed bosses.
Graphics=https://www.dropbox.com/sh/19naxtf1839ummf/AAA_NiAeCsE-4rDPywMPSD4na?dl=0
Description= generally any potential number of characters from the Sonic series (Eggman and his machines, metal sonic/knuckles, mecha sonic, silver sonic, real sonic/knuckles/miles "tails" prower etc.) obviously there are many options to choose from so I put in a few examples in the dropbox file.
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