Hey there! I just gave your hack a shot!
This is a quite solid demo, despite having clear signs of being WIP in many places.
I like the overall idea of the hack, having to collect coins to complete the level. This can lead to some pretty interesting levels, since the player has a different goal than just "reaching the end".
I also love the fact that each level has a very distinct gimmick, as this makes each level pretty unique!
My favorite of the bunch was "Ic-y", with "Automatic" coming as a second!
Overall, i like the design of this hack, the way the levels are built around their own gimmicks really make each of them stand out!
The aesthetics are overall decent as well, though there are some problems that i believe could be explained by the fact it's a WIP.
Since it's still early in development, i did run into quite a number of small issues and little design problems that could be improved, but i won't go too much in detail on them right now. I'll be sure to head to your Beta Test thread later to go in depth in all the problems and stuff i found.
So for now, i'll just mention a major point that affected me while i played it:
Overall, i'd say the hack just feels a bit too... "easy"... i mean, not in actual difficulty, but in relation to the goal of the hack. The goal of each level is to collect 100 coins, but there are so many coins available in each level that collecting 100 of them is a pretty trivial task, and in fact, pretty often i ended up beating the level without having even explored too much of it...
And while it might be nice that the hack is generous with the amount of coins available, i just think it was at times too generous, to the point where the instant level end when collecting 100 coins was actively getting in my way when i actually wanted to fully explore the levels and go after the secrets (especially the Yoshi Coins). So in the end i was basically purposely avoiding coins just to be able to explore the level, which seems to kinda defeat the purpose of the hack...
This was mostly noticeable in the level "Climb".
Well, that's it for now. This was a pretty solid demo, and i had a lot of fun playing it!
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