Dearest SMW Centralians,
I invite you all to play a demo of Super Mario: Daisy's Kidknapping. A solid 32 levels of Mario fun!
What started off as me playing around with Lunar Magic 3 for a bit of fun, developed into a full-scale hack, full of new features but reminiscent of classic and modern Mario games. I left SMW hacking alone something like four years ago, and never even imagined I'd make a hack again. Alas, here we are - not made a C3 thread since forever.
I'm not really one to do demos, generally because I never finish hacks plus I don't like to spoil things. However, this is a project I want to get right and I feel by releasing something at the mid-point of development will help. And also, Noivern pressured me. And also also, it perfectly timed with C3 so... trophies, anyone? Although, I wasn't actually sure the scale of demo that I was going to release. It was either going to be the first four worlds, or an "arcade" demo (is that the right word?) where a few select levels are playable from a level select screen. Fortunately, for you guys, I finished stuff up in time, found myself a friend to test and play through for feedback (Lui37 and his magical flying pizza), finished up the bosses and here we are.
So, what's the hack about? Well... Guess by the name - Daisy (Princess, not a flower) has been kidknapped. But by who(m)? Bowser, of course! Why? Stop asking questions about detailedness of the plot. It's a mix of SMAS graphics thrown in with some new drawn ones by myself and various other sources because I wanted more flexibility and style. Full of new enemies, unique custom bosses, new powerups (LX5's) and modern abilities such as ground pounding (works with blocks properly, too!) and wall kicking. Nothing has gone in without thought, and I've made sure any ability, powerup or anything else goes in and has a purpose - not just there because I can! I've even implemented a custom Star Coin system for the hack, along side my own overworld status bar and even a new collectible - Hidden Marios! World's are playable in any order too, so you can mix things up.
Anyway, enough of my talking. How about, some screenshots - one from every level (and a bit more I guess?)
(Hover screenshots to make bigger)



































And you can watch my C3 trailer here too.
So, I've tried to make this demo as polished as I can. However, there's a few completely minor, non-game breaking issues I want to make you aware of before you play:
(Assumed) V-Blank Overflow
Occiasionally (it's rare) the HDMA will glitch out for a frame or you'll get the better known black line appear at the top of the screen. It doesn't happen often, probably not even in every level, but it's there. I'm releasing with the bug because I've yet to find a way to fix it and have everything else work too (ExAnimation, powerup dynamic sprites, HDMA etc). I'm actively seeing if there is anything I can do to stop it though!
Bug's with LX5's Powerups
The version of this patch I'm using has an issue on the "fade to overworld" level mode where the bottom corner of the player tiles dissapear. I can fix this by upgrading the patch but it needs porting to a new ROM to fix, which didn't happen because it's going to take a while. Similarly, you may notice a tilemap glitch for a frame when changing to/from Frog Mario - I need to reinsert the powerup patch GFX, but when I did this it broke the ROM for whatever reason so again, I need to port.
Tide Level Transparency
There's an issue with level mode 0E where the tides are transparent but Mario going through pipes is weird. Ignore it, I just believe that to be a bug with that level mode.
OW Speed
I want to make Mario walk faster on the OW, but can't right now because there's some incompatibilities with other patches. Will be done for the final hack!
That's the end of me justifying why this quote from the tip box is invalid.
I'll fix it later
There we go! Thanks for all following the hack. I welcome all comments, bugs, or anything really. Got some great ideas planned for the next worlds, (though not enough time to do it by C3 Winter 2020). Would be cool to know if anyone 100%'s the demo, with all star coins, hidden Marios etc. Oh, and if anyone understands who the cameo is in one of the Toad house's, let me know.
Now go download and play.
DOWNLOAD NOW!
I invite you all to play a demo of Super Mario: Daisy's Kidknapping. A solid 32 levels of Mario fun!
What started off as me playing around with Lunar Magic 3 for a bit of fun, developed into a full-scale hack, full of new features but reminiscent of classic and modern Mario games. I left SMW hacking alone something like four years ago, and never even imagined I'd make a hack again. Alas, here we are - not made a C3 thread since forever.
I'm not really one to do demos, generally because I never finish hacks plus I don't like to spoil things. However, this is a project I want to get right and I feel by releasing something at the mid-point of development will help. And also, Noivern pressured me. And also also, it perfectly timed with C3 so... trophies, anyone? Although, I wasn't actually sure the scale of demo that I was going to release. It was either going to be the first four worlds, or an "arcade" demo (is that the right word?) where a few select levels are playable from a level select screen. Fortunately, for you guys, I finished stuff up in time, found myself a friend to test and play through for feedback (Lui37 and his magical flying pizza), finished up the bosses and here we are.
So, what's the hack about? Well... Guess by the name - Daisy (Princess, not a flower) has been kidknapped. But by who(m)? Bowser, of course! Why? Stop asking questions about detailedness of the plot. It's a mix of SMAS graphics thrown in with some new drawn ones by myself and various other sources because I wanted more flexibility and style. Full of new enemies, unique custom bosses, new powerups (LX5's) and modern abilities such as ground pounding (works with blocks properly, too!) and wall kicking. Nothing has gone in without thought, and I've made sure any ability, powerup or anything else goes in and has a purpose - not just there because I can! I've even implemented a custom Star Coin system for the hack, along side my own overworld status bar and even a new collectible - Hidden Marios! World's are playable in any order too, so you can mix things up.
(Hover screenshots to make bigger)



































So, I've tried to make this demo as polished as I can. However, there's a few completely minor, non-game breaking issues I want to make you aware of before you play:
(Assumed) V-Blank Overflow
Occiasionally (it's rare) the HDMA will glitch out for a frame or you'll get the better known black line appear at the top of the screen. It doesn't happen often, probably not even in every level, but it's there. I'm releasing with the bug because I've yet to find a way to fix it and have everything else work too (ExAnimation, powerup dynamic sprites, HDMA etc). I'm actively seeing if there is anything I can do to stop it though!
Bug's with LX5's Powerups
The version of this patch I'm using has an issue on the "fade to overworld" level mode where the bottom corner of the player tiles dissapear. I can fix this by upgrading the patch but it needs porting to a new ROM to fix, which didn't happen because it's going to take a while. Similarly, you may notice a tilemap glitch for a frame when changing to/from Frog Mario - I need to reinsert the powerup patch GFX, but when I did this it broke the ROM for whatever reason so again, I need to port.
Tide Level Transparency
There's an issue with level mode 0E where the tides are transparent but Mario going through pipes is weird. Ignore it, I just believe that to be a bug with that level mode.
OW Speed
I want to make Mario walk faster on the OW, but can't right now because there's some incompatibilities with other patches. Will be done for the final hack!
That's the end of me justifying why this quote from the tip box is invalid.
Originally posted by tip box
Fix any errors you see before releasing any demos; "I'll fix it later" isn't a good excuse.
I'll fix it later

There we go! Thanks for all following the hack. I welcome all comments, bugs, or anything really. Got some great ideas planned for the next worlds, (though not enough time to do it by C3 Winter 2020). Would be cool to know if anyone 100%'s the demo, with all star coins, hidden Marios etc. Oh, and if anyone understands who the cameo is in one of the Toad house's, let me know.
Now go download and play.