So I'm really into making all types of games for retro systems. Why? Because retro consoles are the best.
So I was hanging out on some NES development forums and found a programmer going by the name of cppchriscpp and he put together a little block pushing demo. So I took this game engine and sat down with it for literally months and months and produced a serious full length game. His game engine is called Retro Puzzle Maker.
Here is the title screen for the game. Note that even with this few colors this was still complicated to pull off. A combination of sprites and tiles was used to create it.
Now here was the actual title screen we were trying to insert, but the NES was so restricted that apparently it couldn't be pulled off. If I do a sequel I might try and get this into the game. I think there is a trick to put tiles on 2 separate screens and then flash them back to back repeatedly to give the illusion of one full image
Here is the interesting thing. The game only has 5 tiles it in, in total. Here they are:
Tile 1 - Solid
Tile 2 - Walkable
Tile 3 - Pushable Block
Tile 4 - Hole
Tile 5 - Win
So this is all I had to work with, but by sitting down and thinking very creatively and thinking outside of the box, I ended up coming with a total of 128 levels for the game. Here are some screenshots.
One thing I have to say about NES development compared to SNES development is that NES is WAYYYYYYYY more restricted!
You only get 50 colors and that's it. There is like only 1 orange, 1 red, like 0 yellows and oh my god its frustrating..... Did I say 0 yellow colors? Because literally the NES cannot produce yellow guys. Also the colors themselves are mysterious because they have no known RGB values and it's "interpretation" as to what the colors are because different TV's display them differently.
So the game is basically done, there are a few things that need to be wrapped up but yeah, basically done.
Release:
So I've never ran a kickstarter before and I know that it is a ton of work, but I'm thinking about possibly doing a kickstarter for the game and have a full blown physical release.
There would be a digital rom option, cart only and CIB option [complete in box]
If anyone wants to be notified by e-mail to get an update just send me a PM with your e-mail in it so I can let you know how progress is coming along and when it ready.
Now here is one cool thing that is hardly noticeable but we did it. Notice the colors on the robot.
The NES is restricted when it comes to sprites and their colors and to achieve this look we had to use sprite overlays like the NES mega man games did. So his green eyes are sprites stacked on top of his existing sprite.
It's a really awesome game! I have had my friends and random people play it and everyone loves it. I've even had people want to play it again after beating the whole game already!
So be on the lookout for this in the future!
So I was hanging out on some NES development forums and found a programmer going by the name of cppchriscpp and he put together a little block pushing demo. So I took this game engine and sat down with it for literally months and months and produced a serious full length game. His game engine is called Retro Puzzle Maker.
Here is the title screen for the game. Note that even with this few colors this was still complicated to pull off. A combination of sprites and tiles was used to create it.
Now here was the actual title screen we were trying to insert, but the NES was so restricted that apparently it couldn't be pulled off. If I do a sequel I might try and get this into the game. I think there is a trick to put tiles on 2 separate screens and then flash them back to back repeatedly to give the illusion of one full image
Here is the interesting thing. The game only has 5 tiles it in, in total. Here they are:
Tile 1 - Solid
Tile 2 - Walkable
Tile 3 - Pushable Block
Tile 4 - Hole
Tile 5 - Win
So this is all I had to work with, but by sitting down and thinking very creatively and thinking outside of the box, I ended up coming with a total of 128 levels for the game. Here are some screenshots.
One thing I have to say about NES development compared to SNES development is that NES is WAYYYYYYYY more restricted!
You only get 50 colors and that's it. There is like only 1 orange, 1 red, like 0 yellows and oh my god its frustrating..... Did I say 0 yellow colors? Because literally the NES cannot produce yellow guys. Also the colors themselves are mysterious because they have no known RGB values and it's "interpretation" as to what the colors are because different TV's display them differently.
So the game is basically done, there are a few things that need to be wrapped up but yeah, basically done.
Release:
So I've never ran a kickstarter before and I know that it is a ton of work, but I'm thinking about possibly doing a kickstarter for the game and have a full blown physical release.
There would be a digital rom option, cart only and CIB option [complete in box]
If anyone wants to be notified by e-mail to get an update just send me a PM with your e-mail in it so I can let you know how progress is coming along and when it ready.
Now here is one cool thing that is hardly noticeable but we did it. Notice the colors on the robot.
The NES is restricted when it comes to sprites and their colors and to achieve this look we had to use sprite overlays like the NES mega man games did. So his green eyes are sprites stacked on top of his existing sprite.
It's a really awesome game! I have had my friends and random people play it and everyone loves it. I've even had people want to play it again after beating the whole game already!
So be on the lookout for this in the future!