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Turning around

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I always hated the way Nintendo made some SMW sprites to turn towards Mario. The big majority are coded to face Mario every 64 frames (or 3F in hex) via increasing a counter that increases without checking first if they are already facing Mario or not. This causes a ton of inconsistencies, such as that a sprite can turn around towards Mario immediately if Mario jumps behind the sprite right when the timer becomes #$3F. You can see it by yourself it this gif:



This patch solves this, so a ton of sprites only increase their Mario-facing counter when they are not facing Mario. You can also customise the number of frames to wait before turning. This is the result:



I was surprised this was not made before. I will submit it to the patch section after the C3. I think it can be of great aid specially for kaizo hackers, who want perfect precision for certain things.
i didn't know i hated this behavior until you showed these two gifs lmao

interesting patch btw #smw{:TUP:}
It's the little things in life.

This is an amazing patch, Darolac!
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Good idea to finally get this issue fixed!

As a sidenote though, you missed one instance: the yellow Koopas. (code's at $018B57)

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Originally posted by chineesmw
It's the little things in life.

This is an amazing patch, Darolac!


Originally posted by lx5
i didn't know i hated this behavior until you showed these two gifs lmao

interesting patch btw #smw{:TUP:}


Thanks! :)

Originally posted by Thomas
Good idea to finally get this issue fixed!

As a sidenote though, you missed one instance: the yellow Koopas. (code's at $018B57)


I will take a look at the code of those Yellow Koopas. If anybody finds other sprites that I missed, please contact me.
yeah, i never realized how much this blew until i saw it fixed. this'll definitely be a must have patch for any projects i do in the future.

PatchResource ReleaseScreenshots