Banner
Views: 1,004,552,896
Time:
20 users online: anoare, Banddy, bigcrunchbar, Children's Digest 1950-2009, Daizo Dee Von, DashGamer, dativ, dietcoke, E-man38,  icrawfish, JupiHornet, LightAligns, OhMuramatsu, Qwoll, RollingRigatonis, SethOsDotEXE, simillarian, Spicy Jalapeno, will___, Zavok - Guests: 67 - Bots: 111 Users: 54,884 (2,022 active)
Latest: Dinkleberrg
Tip: Unless you're making a Kaizo hack, don't make Mario die after cutting the goal tape.
Not logged in.
Turning around
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2019 - Turning around
Tags:
Pages: « 1 » Link
I always hated the way Nintendo made some SMW sprites to turn towards Mario. The big majority are coded to face Mario every 64 frames (or 3F in hex) via increasing a counter that increases without checking first if they are already facing Mario or not. This causes a ton of inconsistencies, such as that a sprite can turn around towards Mario immediately if Mario jumps behind the sprite right when the timer becomes #$3F. You can see it by yourself it this gif:



This patch solves this, so a ton of sprites only increase their Mario-facing counter when they are not facing Mario. You can also customise the number of frames to wait before turning. This is the result:



I was surprised this was not made before. I will submit it to the patch section after the C3. I think it can be of great aid specially for kaizo hackers, who want perfect precision for certain things.
i didn't know i hated this behavior until you showed these two gifs lmao

interesting patch btw #smw{:TUP:}
It's the little things in life.

This is an amazing patch, Darolac!
My YouTube Channel
Best SMW Hacks Compilation


Good idea to finally get this issue fixed!

As a sidenote though, you missed one instance: the yellow Koopas. (code's at $018B57)

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by chineesmw
It's the little things in life.

This is an amazing patch, Darolac!


Originally posted by lx5
i didn't know i hated this behavior until you showed these two gifs lmao

interesting patch btw #smw{:TUP:}


Thanks! :)

Originally posted by Thomas
Good idea to finally get this issue fixed!

As a sidenote though, you missed one instance: the yellow Koopas. (code's at $018B57)


I will take a look at the code of those Yellow Koopas. If anybody finds other sprites that I missed, please contact me.
yeah, i never realized how much this blew until i saw it fixed. this'll definitely be a must have patch for any projects i do in the future.
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2019 - Turning around

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks