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Super Mario World Inexperience by HoonBee
Forum Index - Valley of Bowser - Moderation Questions - Graphics - Super Mario World Inexperience by HoonBee
Pages: « 1 »
File Name: Super Mario World Inexperience
Submitted: by HoonBee
Authors: HoonBee
Type: Ripped
Purpose: Graphics Hack
Description: Super Mario World : Super Mario All-Stars Super Mario Bros. 1 Style Graphics & Music Edition

This Hack was changed from the existing Hack name SMW SMB1 Style Hack to Super Mario World Inexperience due to this version 2.0 update.
Sprites not on the existing SMB1 were replaced on sites called MFGG and Deviantart.
However, there are no red, pink or green berries.
The Super Mario All-Stars - Ultimate Edition, produced by LadiesMan217, includes music and SFX.
Some music is included with SMB2/3.
Yoshi's Cookie - Battle Level Music C includes.
Changed from unsampled music to sample music.
Please understand that there is no Course Clear music at the basement, water, Ghost House, and Athletic levels, or that layer 2 palette colors move at the Underground level.
Some of the topographical features are similarly adapted to SMAS SMB1 based on Super Mario World.
It delivers graphics and music together.
This updated version did a lot of palettes and graphics optimization.
100% graphics Hack completed.
We've implemented the SMAS SMB1 style as much as possible.
For credits, extract the zip file to open the text document file.

Option Patch :

Climbing SFX
Darken Pause
Extended Sprite SFX
HDMA 3.5
Darken Background Fix
SMAS Stomp Sound
Title screen "Erase Game" Palette Darken Fix
Mosaic Control on Layers
Turning SFX
Fade-in Pack

SMW SMB1 Style Hack that I made my dream come true, have fun!

Edit 07-08-2019 :
It has modified the special world sprite masks koopa glitch phenomenon. However, the masks koopa sprite is the basic koopa GFX.
Screenshots:

Removal Reason(s):
  • Your submission does not include all of the required files: AllGFX.bin, shared palettes (player palettes) and all additional ExGFX files, Map16 and palettes used in the hack. Keep in mind that the purpose of the SMW Graphics section is to provide users easy access to custom graphics and all related files. I suggest you give the Submission Guidelines a good re-read to make sure all of the necessary files and content included meet them, if you resubmit.
File Name: Super Mario World Inexperience
Submitted: by HoonBee
Authors: HoonBee
Type: Ripped
Purpose: Graphics Hack
Description: Super Mario World : Super Mario All-Stars Super Mario Bros. 1 Style Graphics & Music Edition

This Hack was changed from the existing Hack name SMW SMB1 Style Hack to Super Mario World Inexperience due to this version 2.0 update.
Sprites not on the existing SMB1 were replaced on sites called MFGG and Deviantart.
However, there are no red, pink or green berries.
The Super Mario All-Stars - Ultimate Edition, produced by LadiesMan217, includes music and SFX.
Some music is included with SMB2/3.
Yoshi's Cookie - Battle Level Music C includes.
Changed from unsampled music to sample music.
Please understand that there is no Course Clear music at the basement, water, Ghost House, and Athletic levels, or that layer 2 palette colors move at the Underground level.
Some of the topographical features are similarly adapted to SMAS SMB1 based on Super Mario World.
It delivers graphics and music together.
This updated version did a lot of palettes and graphics optimization.
100% graphics Hack completed.
We've implemented the SMAS SMB1 style as much as possible.

Option Patch :

Climbing SFX
Darken Pause
Extended Sprite SFX
HDMA 3.5
Darken Background Fix
SMAS Stomp Sound
Title screen "Erase Game" Palette Darken Fix
Mosaic Control on Layers
Turning SFX
Fade-in Pack
Enter Level/Pipe/Star Road Sounds

SMW SMB1 Style Hack that I made my dream come true, have fun!
Credits have a text document file in a .zip compressed folder file.
Screenshots:

First of all, I'd like to apologize for the long time to moderate this. While I focused on the more Custom Graphics aspect of the submission, a fellow Hack Moderator took care of testing the actual hack. The process took longer than usual as we both had other concerns with our respective site sections. The following rejection log is a combination of our findings.

Removal Reason(s):
  • ExGFX15F and F4 are identical, there's no need to include them both, as that may make the user waste ROM space if they happen to insert both. This violates the following submission guideline:

    Originally posted by Submission Guidelines
    Ensure your .bin files are optimized, and do not contain duplicate tiles. Additionally, do not submit more .bin files than necessary.

    If you resubmit, remove the duplicate file and fix the Super GFX Bypass dialog of the levels that use the .bin you removed so they use the .bin you're leaving behind instead.

  • The Course Clear music breaks on certain levels, like Donut Ghost House. It's also a bit low on volume.

  • In overall terms: most of the custom drawn graphics are lacking in design, shaping, lighting/shading and outlining. Speaking of outlines, a lot of graphics are missing a strong outline. I'm well aware that one of SMAS SMB1's graphical peculiarities is that the outlines are weaker than in the other SNES Mario titles, but in this case they were either too weak even for SMAS SMB1 standards or nonexistent at all. There was also a clear struggle in adapting SMW's assets to SMAS SMB1's style, with their paletting or graphical style still sticking out even after adjustments. All of these issues contributed to rather noticeable style clashing present throughout all the hack. Here are a number of screenshots that illustrate said issues and that also point out to specific problems:


    Banzai Bill's poor shaping and lighting are all over the place.

    The feather looks more like a leaf and the dithered style doesn't go well with SMAS SMB1, as its graphics have a cleaner approach.

    The key looks lacking in all aspects and both it and the keyhole have no outline. The keyhole having no outline also means it's hard to be sighted in dark levels. Also, the small pipes are inverted.

    The key is also inverted, so Mario holds it the wrong way.

    Softened outlines for Boos but not for Eeries. Also, softened the Boos' outline too much, making the pillowshading too intense and distracting. Lastly, the level's foreground doesn't have enough contrast from the background. They blend in too much.

    The ghost house brick wall has unreadable design.

    Foreground has no outline. The level's palette could use more variety. The munchers look crusty.

    Lakitu is very misplaced in its cloud.

    Cutoff on the tree tiles.

    Spiky Balls could look less busy, rounder and use shading on the spikes. The chain links have no outline.

    Can't be seen in a static picture, but the Layer 2 cave ground glows weirdly.

    The Moles' big eyes make them look unnecessarily creepy. Also no outline for both the Moles and the note blocks. Lastly, why remove the note blocks' animation?

    Bony Beetles could be a bit more than blatantly edited Buzzy Beetles. The spikes on top of it are also flat.

    Yoshi Fireballs have an unreadable design.

    Urchins could use a stronger outline and maybe more of the lightest blue. The foreground has no outline and the palette clashes with everything else.

    Porcu Puffer could use better shaping, lighting (sparkly lips, for example) and shading. Also, you should leave the No Background + BONUS Sign thematic strictly for bonus areas (no enemies).

    Boo Snakes look worse than normal Boos for some reason.

    Chocolate Island 2 ends abruptly. Also the midway and goal points look very, very flat and uninteresting with just white fill and black outline.

    Goal Sphere doesn't use proper lighting and shading for spherical objects.

    Poorly shaped 3-UP Moon. Could also use white for more depth.

    Weird gray box behind text. Peach's palette should be improved if possible.

    Rope Machine could use more lighting/coloring and an outline.

    Pokey is badly shaped and has no outline. It could do without the mouth too, as a lot of SMAS SMB1 enemies don't have one.

    Pure white is a very odd color choice for water.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Graphics - Super Mario World Inexperience by HoonBee

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